print("pointed_thing :" .. dump(pointed_thing))
print("item = " .. itemstack:get_name())
+ if not itemstack:is_empty() then
+ return false
+ end
+
local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))