# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo
+
[***Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-preload_item_visuals (Preload inventory textures) bool false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
+[****Tone Mapping]
+
+# Enables filmic tone mapping
+tone_mapping (Filmic tone mapping) bool false
+
[****Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Enable selection highlighting for nodes (disables selectionbox).
-enable_node_highlighting (Node highlighting) bool false
-
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
-# Maximum distance above water level for player spawn.
-# Larger values result in spawn points closer to (x = 0, z = 0).
-# Smaller values may result in a suitable spawn point not being found,
-# resulting in a spawn at (0, 0, 0) possibly buried underground.
-vertical_spawn_range (Vertical spawn range) int 16
-
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false