# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo
+
[***Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-preload_item_visuals (Preload inventory textures) bool false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
+[****Tone Mapping]
+
+# Enables filmic tone mapping
+tone_mapping (Filmic tone mapping) bool false
+
[****Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
viewing_range_nodes_max (Viewing range maximum) int 160
# The allowed adjustment range for the automatic rendering range adjustment.
-# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
+# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
viewing_range_nodes_min (Viewing range minimum) int 35
-# Vertical initial window size.
+# Width component of the initial window size.
screenW (Screen width) int 800
-# Horizontal initial window size.
+# Height component of the initial window size.
screenH (Screen height) int 600
# Fullscreen mode.
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
+# - pageflip: quadbuffer based 3d.
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Enable selection highlighting for nodes (disables selectionbox).
-enable_node_highlighting (Node highlighting) bool false
-
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
-# Maximum distance above water level for player spawn.
-# Larger values result in spawn points closer to (x = 0, z = 0).
-# Smaller values may result in a suitable spawn point not being found,
-# resulting in a spawn at (0, 0, 0) possibly buried underground.
-vertical_spawn_range (Vertical spawn range) int 16
-
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
map_generation_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
-# The 'trees' flag only has effect in mgv6.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
-mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,notrees,nocaves,nodungeons,nolight
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
[**Advanced]
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
-mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,flat,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat
+mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
# Controls size of deserts and beaches in Mapgen v6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
# Occasional lakes and hills added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
-mgflat_spflags (Mapgen flat flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
# Y of flat ground.
mgflat_ground_level (Mapgen flat ground level) int 8
[***Mapgen fractal]
-# Map generation attributes specific to Mapgen fractal.
-# The 'julia' flag results in the corresponding julia set being generated.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-mgfractal_spflags (Mapgen fractal flags) flags nojulia julia,nojulia
-
-# Choice of 4 mandelbrot set variations.
-# 1 = 4D "Roundy" mandelbrot set, 2 = 4D "Squarry" mandelbrot set,
-# 3 = 4D "Mandy Cousin" mandelbrot set, 4 = 4D mandelbrot set variation.
-mgfractal_formula (Mapgen fractal formula) int 1 1 4
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
# Iterations of the recursive function.
-# Controls scale of finest detail.
-mgfractal_iterations (Mapgen fractal iterations) int 9
+# Controls the amount of fine detail.
+mgfractal_iterations (Mapgen fractal iterations) int 11
-# Approximate (X,Y,Z) scales in nodes.
-mgfractal_scale (Mapgen fractal scale) v3f (1024.0, 256.0, 1024.0)
+# Approximate (X,Y,Z) scale of fractal in nodes.
+mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
-# (X,Y,Z) offsets from world centre.
-# Range roughly -2 to 2, multiply by 'scale' for offsets in nodes.
-mgfractal_offset (Mapgen fractal offset) v3f (1.75, 0.0, 0.0)
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
-# W co-ordinate of the generated 3D slice of the 4D shape.
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
# Range roughly -2 to 2.
mgfractal_slice_w (Mapgen fractal slice w) float 0.0
-# Julia set only: X value determining the 4D shape.
+# Julia set only: X component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
mgfractal_julia_x (Mapgen fractal julia x) float 0.33
-# Julia set only: Y value determining the 4D shape.
+# Julia set only: Y component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
mgfractal_julia_y (Mapgen fractal julia y) float 0.33
-# Julia set only: Z value determining the 4D shape.
+# Julia set only: Z component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
mgfractal_julia_z (Mapgen fractal julia z) float 0.33
-# Julia set only: W value determining the 4D shape.
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
# Range roughly -2 to 2.
mgfractal_julia_w (Mapgen fractal julia w) float 0.33
mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# Mapgen Valleys parameters
+[***Mapgen Valleys]
+
+# General parameters
+[****General]
+
+# Map generation attributes specific to Mapgen Valleys.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
+# "altitude_chill" makes higher elevations colder, which may cause biome issues.
+# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
+mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
+
+# The altitude at which temperature drops by 20C
+mg_valleys_altitude_chill (Altitude Chill) int 90
+
+# Depth below which you'll find large caves.
+mg_valleys_large_cave_depth (Large cave depth) int -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_lava_features (Lava Features) int 0
+
+# Depth below which you'll find massive caves.
+mg_valleys_massive_cave_depth (Massive cave depth) int -256
+
+# How deep to make rivers
+mg_valleys_river_depth (River Depth) int 4
+
+# How wide to make rivers
+mg_valleys_river_size (River Size) int 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_water_features (Water Features) int 0
+
+# Noise parameters
+[****Noises]
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# The depth of dirt or other filler
+mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
[*Security]
# Prevent mods from doing insecure things like running shell commands.