# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_camera_mode (Toggle camera mode key) key KEY_F7
-# Key for increasing the viewing range. Modifies the minimum viewing range.
+# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_viewing_range_min (View range increase key) key +
-# Key for decreasing the viewing range. Modifies the minimum viewing range.
+# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_viewing_range_min (View range decrease key) key -
# Note that the port field in the main menu overrides this setting.
remote_port (Remote port) int 30000 1 65535
+# Whether to support older servers before protocol version 25.
+# Enable if you want to connect to 0.4.12 servers and before.
+# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
+# Disabling this option will protect your password better.
+send_pre_v25_init (Support older servers) bool true
+
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false
+# Show entity selection boxes
+show_entity_selectionbox (Show entity selection boxes) bool true
+
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
[***Basic]
+# Enable VBO
+enable_vbo (VBO) bool true
+
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
-# Enable a bit lower water surface, so it doesn't "fill" the node completely.
-# Note that this is not quite optimized and that smooth lighting on the
-# water surface doesn't work with this.
-new_style_water (New style water) bool false
-
# Leaves style:
# - Fancy: all faces visible
# - Simple: only outer faces, if defined special_tiles are used
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo
+
[***Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-preload_item_visuals (Preload inventory textures) bool false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
+[****Tone Mapping]
+
+# Enables filmic tone mapping
+tone_mapping (Filmic tone mapping) bool false
+
[****Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
[***Advanced]
-# Minimum wanted FPS.
-# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
-wanted_fps (Wanted FPS) int 30
-
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
-# The allowed adjustment range for the automatic rendering range adjustment.
-# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
-viewing_range_nodes_max (Viewing range maximum) int 160
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
-viewing_range_nodes_min (Viewing range minimum) int 35
+# View distance in nodes.
+# Min = 20
+viewing_range (Viewing range) int 100
# Width component of the initial window size.
screenW (Screen width) int 800
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Enable selection highlighting for nodes (disables selectionbox).
-enable_node_highlighting (Node highlighting) bool false
-
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
# Path to save screenshots at.
screenshot_path (Screenshot folder) path
+# Format of screenshots.
+screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+screenshot_quality (Screenshot quality) int 0 0 100
+
[**Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
-# Maximum distance above water level for player spawn.
-# Larger values result in spawn points closer to (x = 0, z = 0).
-# Smaller values may result in a suitable spawn point not being found,
-# resulting in a spawn at (0, 0, 0) possibly buried underground.
-vertical_spawn_range (Vertical spawn range) int 16
-
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1
+# Time in between active block management cycles
+active_block_mgmt_interval (Active Block Management interval) float 2.0
+
+# Length of time between ABM execution cycles
+abm_interval (Active Block Modifier interval) float 1.0
+
+# Length of time between NodeTimer execution cycles
+nodetimer_interval (NodeTimer interval) float 1.0
+
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
ignore_world_load_errors (Ignore world errors) bool false
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
+mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
# Water surface level of the world.
water_level (Water level) int 1
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
+# The default flags set in the engine are: caves, light, decorations
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
+# Flags starting with 'no' are used to explicitly disable them.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
[**Advanced]
[***Mapgen v6]
# Map generation attributes specific to Mapgen v6.
-# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
+# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
+# The default flags set in the engine are: biomeblend, mudflow
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
+# Flags starting with 'no' are used to explicitly disable them.
mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
# Controls size of deserts and beaches in Mapgen v6.
[***Mapgen v7]
# Map generation attributes specific to Mapgen v7.
-# 'ridges' are the rivers.
+# The 'ridges' flag controls the rivers.
+# The default flags set in the engine are: mountains, ridges
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
+# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
-mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
[***Mapgen flat]
# Map generation attributes specific to Mapgen flat.
-# Occasional lakes and hills added to the flat world.
+# Occasional lakes and hills can be added to the flat world.
+# The default flags set in the engine are: none
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
+# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
# Y of flat ground.
[****General]
# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# The default flags set in the engine are: altitude_chill, humid_rivers
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-# "altitude_chill" makes higher elevations colder, which may cause biome issues.
-# "fast" produces softer terrain, more quickly
-# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
-# "rugged" and "cliffs" do nothing unless "fast" is enabled
-mg_valleys_spflags (Valleys C Flags) flags altitude_chill,cliffs,humid_rivers,nofast,rugged altitude_chill,noaltitude_chill,cliffs,nocliffs,fast,nofast,humid_rivers,nohumid_rivers,rugged,norugged
+# Flags starting with 'no' are used to explicitly disable them.
+mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
# The altitude at which temperature drops by 20C
mg_valleys_altitude_chill (Altitude Chill) int 90
-# Average humidity
-mg_valleys_humidity (Humidity) int 50
+# Depth below which you'll find large caves.
+mg_valleys_large_cave_depth (Large cave depth) int -33
-# The highest humidity around rivers in otherwise dry areas
-mg_valleys_humidity_break_point (Humidity Break) int 65
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_lava_features (Lava Features) int 0
-# Maximum altitude where lava can emerge
-mg_valleys_lava_max_height (Lava Height) int 0
-
-# Maximum altitude where water occurs in caves (and tends to fall out)
-mg_valleys_cave_water_max_height (Cave Water Height) int 31000
+# Depth below which you'll find massive caves.
+mg_valleys_massive_cave_depth (Massive cave depth) int -256
# How deep to make rivers
mg_valleys_river_depth (River Depth) int 4
# How wide to make rivers
mg_valleys_river_size (River Size) int 5
-# Average temperature
-mg_valleys_temperature (Temperature) int 50
-
-# How often water occurs in caves (0-10)
-mg_valleys_water_features (Water Features) int 3
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_water_features (Water Features) int 0
# Noise parameters
[****Noises]
-# Cliff noise
-mg_valleys_np_cliffs (Cliffs) noise_params 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-# Mountain corrugation
-mg_valleys_np_corr (Corrugation) noise_params 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
# The depth of dirt or other filler
mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+# Massive caves form here.
+mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
# River noise -- rivers occur close to zero
mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
-# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_simple_caves_1 (Simple Caves #1) noise_params 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0
-
-# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_simple_caves_2 (Simple Caves #2) noise_params 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0
-
# Base terrain height
mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
+# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+secure.http_mods (HTTP Mods) string
+
[Client and Server]
# Name of the player.