# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 1.0 0.5 3.0
+display_gamma (Gamma) float 1.0 0.5 10.0
# Gradient of light curve at minimum light level.
lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
# Creating a world in the main menu will override this.
# Current mapgens in a highly unstable state:
# - The optional floatlands of v7 (disabled by default).
-mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode
+mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
# Water surface level of the world.
water_level (Water level) int 1
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgv5_lava_depth (Lava depth) int -256
# 3D noise defining terrain.
mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
+# 3D noise that determines number of dungeons per mapchunk.
+mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen V6]
# Map generation attributes specific to Mapgen v6.
# Y of upper limit of large caves.
mgv7_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgv7_lava_depth (Lava depth) int -256
# Second of two 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Carpathian]
# Map generation attributes specific to Mapgen Carpathian.
-mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,nocaverns,rivers,norivers
# Defines the base ground level.
mgcarpathian_base_level (Base ground level) float 12.0
+# Defines the width of the river channel.
+mgcarpathian_river_width (River channel width) float 0.05
+
+# Defines the depth of the river channel.
+mgcarpathian_river_depth (River channel depth) float 24.0
+
+# Defines the width of the river valley.
+mgcarpathian_valley_width (River valley width) float 0.25
+
# Controls width of tunnels, a smaller value creates wider tunnels.
mgcarpathian_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgcarpathian_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgcarpathian_lava_depth (Lava depth) int -256
# 2D noise that controls the shape/size of step mountains.
mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
+# 2D noise that locates the river valleys and channels.
+mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
+
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
# 3D noise defining giant caverns.
mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Flat]
# Map generation attributes specific to Mapgen flat.
# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgflat_lava_depth (Lava depth) int -256
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Fractal]
+# Map generation attributes specific to Mapgen flat.
+# 'terrain' enables the generation of non-fractal terrain:
+# ocean, islands and underground.
+mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
+
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgfractal_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgfractal_lava_depth (Lava depth) int -256
# Second of two 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Valleys]
# Map generation attributes specific to Mapgen Valleys.
# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgvalleys_lava_depth (Lava depth) int 1
# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
+# 3D noise that determines number of dungeons per mapchunk.
+mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Advanced]
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).