# This requires the "fly" privilege on the server.
free_move (Flying) bool false
-# If enabled together with fly mode, makes move directions relative to the player's pitch.
-pitch_fly (Pitch fly mode) bool false
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Automatically jump up single-node obstacles.
-# type: bool
autojump (Automatic jumping) bool false
# Prevent digging and placing from repeating when holding the mouse buttons.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
-# Key for toggling pitch fly mode.
+# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_pitchfly (Pitch fly key) key KEY_KEY_L
+keymap_pitchmove (Pitch move key) key KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_autoforward (Automatic forwards key) key
+keymap_autoforward (Automatic forward key) key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot20 (Hotbar slot 20 key) key
-# Key for selecting the 21th hotbar slot.
+# Key for selecting the 21st hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot21 (Hotbar slot 21 key) key
-# Key for selecting the 22th hotbar slot.
+# Key for selecting the 22nd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot22 (Hotbar slot 22 key) key
-# Key for selecting the 23th hotbar slot.
+# Key for selecting the 23rd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot23 (Hotbar slot 23 key) key
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot24 (Hotbar slot 24 key) key
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot25 (Hotbar slot 25 key) key
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot26 (Hotbar slot 26 key) key
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot27 (Hotbar slot 27 key) key
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot28 (Hotbar slot 28 key) key
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot29 (Hotbar slot 29 key) key
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot30 (Hotbar slot 30 key) key
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot31 (Hotbar slot 31 key) key
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot32 (Hotbar slot 32 key) key
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+enable_register_confirmation (Enable register confirmation) bool true
+
[*Advanced]
# Timeout for client to remove unused map data from memory.
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 3
+active_object_send_range_blocks (Active object send range) int 4
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 9
+max_block_send_distance (Max block send distance) int 10
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool true
-# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict client-side features:
-# LOAD_CLIENT_MODS: 1 (disable client mods loading)
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
# csm_restriction_noderange)
-csm_restriction_flags (Client side modding restrictions) int 30
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
-# - Auto: Simple on Android, full on everything else.
-main_menu_style (Main menu style) enum auto auto,full,simple
+main_menu_style (Main menu style) enum full full,simple
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
-main_menu_game_mgr (Main menu game manager) int 0
-
-main_menu_mod_mgr (Main menu mod manager) int 1
-
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-# Current stable mapgens: v6, v7 (except floatlands).
-# 'stable' means the terrain shape in an existing world will not
-# be changed in the future. Note that biomes are defined by games
-# and may still change.
-mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
+# Current mapgens in a highly unstable state:
+# - The optional floatlands of v7 (disabled by default).
+mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode
# Water surface level of the world.
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 6
+max_block_generate_distance (Max block generate distance) int 8
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
# Whether dungeons occasionally project from the terrain.
[*Mapgen V5]
# Map generation attributes specific to Mapgen v5.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
# Deserts occur when np_biome exceeds this value.
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
[*Mapgen Carpathian]
# Map generation attributes specific to Mapgen Carpathian.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
# Defines the base ground level.
# Fourth of 4 2D noises that together define hill/mountain range height.
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
# 2D noise that controls the shape/size of rolling hills.
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude.
-# 'humid_rivers': Increases humidity around rivers and where water pools.
+# 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude.
emergequeue_limit_generate (Limit of emerge queues to generate) int 64
# Number of emerge threads to use.
-# Make this field blank or 0, or increase this number to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly at the cost
-# of slightly buggy caves.
-num_emerge_threads (Number of emerge threads) int 0
-
-[Content Store]
-
-# Show packages in the content store that do not qualify as 'free software'
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
+# Value 0:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# WARNING: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'. For many users the optimum setting may be '1'.
+num_emerge_threads (Number of emerge threads) int 1
+
+[Online Content Repository]
+
+# The URL for the content repository
+contentdb_url (ContentDB URL) string https://content.minetest.net
+
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
# as defined by the Free Software Foundation.
-show_nonfree_packages (Show non-free packages) bool false
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default