# Enable Joysticks
enable_joysticks (Enable Joysticks) bool false
+# The identifier of the joystick to use
+joystick_id (Joystick ID) int 0
+
+# The type of joystick
+joystick_type (Joystick Type) enum auto auto,generic,xbox
+
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_mute (Mute key) key KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_volume (Inc. volume key) key
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_volume (Dec. volume key) key
+
# Key for toggling autorun.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_autorun (Autorun key) key
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_console (Large chat console key) key KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
enable_remote_media_server (Connect to external media server) bool true
# Enable Lua modding support on client.
+# This support is experimental and API can change.
enable_client_modding (Client modding) bool false
# URL to the server list displayed in the Multiplayer Tab.
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+
[*Graphics]
[**In-Game]
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
-node_highlighting (Node highlighting) enum box box,halo
+node_highlighting (Node highlighting) enum box box,halo,none
+
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
[***Filtering]
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+undersampling (Undersampling) enum 0 0,2,3,4
+
[***Shaders]
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
+
[****Tone Mapping]
# Enables filmic tone mapping
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
-3d_parallax_strength (Parallax occlusion strength) float 0.025
+3d_paralax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Height component of the initial window size.
screenH (Screen height) int 600
+# Save window size automatically when modified.
+autosave_screensize (Autosave Screen Size) bool true
+
# Fullscreen mode.
fullscreen (Full screen) bool false
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing) float 1.0
+view_bobbing_amount (View bobbing factor) float 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.0
# 3D support.
# Currently supported:
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
+# Modifies the size of the hudbar elements.
+hud_scaling (HUD scale factor) float 1.0
+
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+
# Enables minimap.
enable_minimap (Minimap) bool true
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+inventory_image_hack (Inventory image hack) bool false
+
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog Start) float 0.4 0.0 0.99
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
[*Sound]
enable_sound (Sound) bool true
# Enable players getting damage and dying.
enable_damage (Damage) bool false
+# Enable creative mode for new created maps.
+creative_mode (Creative) bool false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
# Y-level of average terrain surface.
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
+mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
+mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
# The file path relative to your worldpath in which profiles will be saved to.
-#
profiler.report_path (Report path) string ""
[***Instrumentation]