# General format:
# name (Readable name) type type_args
#
+# Note that the parts are seperated by exactly one space
+#
# `type` can be:
# - int
# - string
# - enum
# - path
# - key (will be ignored in GUI, since a special key change dialog exists)
+# - flags
+# - noise_params
#
# `type_args` can be:
# * int:
# - default (if default is not specified then "" is set)
# * key:
# - default
+# * flags:
+# Flags are always separated by comma without spaces.
+# - default possible_flags
+# * noise_params:
+# TODO: these are currently treated like strings
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
-# Unobstructed movement without physics, downwards key is keymap_special1.
-free_move (Free movement) bool false
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
+free_move (Flying) bool false
-# Fast movement (keymap_special1).
+# Fast movement (via use key).
+# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
-# Smooths camera when moving and looking arround.
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+noclip (Noclip) bool false
+
+# Smooths camera when moving and looking around.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
-# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
+# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
aux1_descends (Key use for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
-# If false aux1 is used to fly fast.
+# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
-# Enable random user input, for testing.
+# Enable random user input (only used for testing).
random_input (Random input) bool false
-# Continuous forward movement (for testing).
+# Continuous forward movement (only used for testing).
continuous_forward (Continuous forward) bool false
-# Key mappings.
+# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_forward (Forward) key KEY_KEY_W
-keymap_backward (Backward) key KEY_KEY_S
-keymap_left (Left) key KEY_KEY_A
-keymap_right (Right) key KEY_KEY_D
-keymap_jump (Jump) key KEY_SPACE
-keymap_sneak (Sneak) key KEY_LSHIFT
-keymap_inventory (Inventory) key KEY_KEY_I
-keymap_special1 (Use) key KEY_KEY_E
-keymap_chat (Chat) key KEY_KEY_T
-keymap_cmd (Command) key /
-keyman_console (Console) key KEY_F10
-keymap_rangeselect (Range select) key KEY_KEY_R
-keymap_freemove (Fly) key KEY_KEY_K
-keymap_fastmove (Fast) key KEY_KEY_J
-keymap_cinematic (Cinematic mode) key KEY_F8
-keymap_minimap (Minimap) key KEY_F9
-keymap_screenshot (Screenshot) key KEY_F12
-keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
+keymap_forward (Forward key) key KEY_KEY_W
-[*Network]
+# Key for moving the player backward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_backward (Backward key) key KEY_KEY_S
-# Address to connect to (blank = start local server).
-address (Server address) string
+# Key for moving the player left.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_left (Left key) key KEY_KEY_A
-# Port to connect to (UDP).
-remote_port (Remote port) int 30000
+# Key for moving the player right.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_right (Right key) key KEY_KEY_D
-# Save the map received by the client on disk.
-enable_local_map_saving (Saving map received by server) bool false
+# Key for jumping.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_jump (Jump key) key KEY_SPACE
-# Enable usage of remote media server (if provided by server).
-enable_remote_media_server (Connect to external media server) bool true
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_sneak (Sneak key) key KEY_LSHIFT
-# URL to the server list displayed in the Multiplayer Tab.
-serverlist_url (Serverlist URL) string servers.minetest.net
+# Key for opening the inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_inventory (Inventory key) key KEY_KEY_I
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
+# Key for moving fast in fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_special1 (Use key) key KEY_KEY_E
-[*Graphics]
+# Key for opening the chat window.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_chat (Chat key) key KEY_KEY_T
-[**In-Game]
+# Key for opening the chat window to type commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cmd (Command key) key /
-# Minimum wanted FPS.
-# The amount of rendered stuff is dynamically set according to this.
-wanted_fps (Wanted FPS) int 30
+# Key for opening the chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keyman_console (Console key) key KEY_F10
-# If FPS would go higher than this, limit it by sleeping.
-# to not waste CPU power for no benefit.
-fps_max (Maximum FPS) int 60
+# Key for toggling unlimited view range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_rangeselect (Range select key) key KEY_KEY_R
-# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20
+# Key for toggling flying.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_freemove (Fly key) key KEY_KEY_K
-# The allowed adjustment range for the automatic rendering range adjustment.
-viewing_range_nodes_max (Viewing range maximum) int 160
+# Key for toggling fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_fastmove (Fast key) key KEY_KEY_J
-# The allowed adjustment range for the automatic rendering range adjustment.
-viewing_range_nodes_min (View range minimum) int 35
+# Key for toggling noclip mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_noclip (Noclip key) key KEY_KEY_H
-# Vertical initial window size.
-screenW (Screen width) int 800
+# Key for toggling cinematic mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cinematic (Cinematic mode key) key KEY_F8
-# Horizontal initial window size.
-screenH (Screen height) int 600
+# Key for toggling display of minimap.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_minimap (Minimap key) key KEY_F9
-# Fullscreen mode.
-fullscreen (Full screen) bool false
+# Key for taking screenshots.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_screenshot (Screenshot) key KEY_F12
-fullscreen_bpp (Full screen BPP) int 24
+# Key for dropping the currently selected item.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_drop (Drop item key) key KEY_KEY_Q
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
-fsaa (FSAA) enum 0 0,1,2,4,8,16
+# Key for toggling the display of the HUD.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_hud (HUD toggle key) key KEY_F1
-# Vertical screen synchronization.
-vsync (V-Sync) bool false
+# Key for toggling the display of the chat.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_chat (Chat toggle key) key KEY_F2
-# Field of view in degrees.
-fov (Field of view) int 72 30 160
+# Key for toggling the display of the fog.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
-# Whether to fog out the end of the visible area.
-enable_fog (Fog) bool true
+# Key for toggling the camrea update. Only used for development
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_update_camera (Camera update toggle key) key
-# Enable a bit lower water surface; disable for speed (not quite optimized).
-new_style_water (New style water) bool false
+# Key for toggling the display of debug info.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_debug (Debug info toggle key) key KEY_F5
-# Leaves style:
-# - Fancy -> all faces visible
-# - Simple -> only outer faces, if defined special_tiles are used
-# - Opaque -> disable transparency
-leaves_style (Leaves style) enum fancy fancy,simple,opaque
+# Key for toggling the display of the profiler. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_profiler (Profiler toggle key) key KEY_F6
-# Connects glass if supported by node.
-connected_glass (Connect glass) bool false
+# Key for switching between first- and third-person camera.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_camera_mode (Toggle camera mode key) key KEY_F7
-# Enable smooth lighting with simple ambient occlusion.
-# Disable for speed or for different looks.
-smooth_lighting (Smooth lighting) bool true
+# Key for increasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_viewing_range_min (View range increase key) key +
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
-# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 1.8 1.0 3.0
+# Key for decreasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_viewing_range_min (View range decrease key) key -
-# Path to texture directory. All textures are first searched from here.
-texture_path (Texture path) path
+# Key for printing debug stacks. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
-# Video back-end.
-# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
-video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
+[*Network]
-# Enable/disable clouds.
-enable_clouds (Clouds) bool true
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+address (Server address) string
-# Height on which clouds are appearing.
-cloud_height (Cloud height) int 120
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+remote_port (Remote port) int 30000 1 65535
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-cloud_radius (Cloud radius) int 12
+# Whether to support older servers before protocol version 25.
+# Enable if you want to connect to 0.4.12 servers and before.
+# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
+# Disabling this option will protect your password better.
+send_pre_v25_init (Support older servers) bool true
-# Use 3D cloud look instead of flat.
-enable_3d_clouds (3D clouds) bool true
+# Save the map received by the client on disk.
+enable_local_map_saving (Saving map received from server) bool false
-# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
-view_bobbing_amount (View bobbing) float 1.0
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+enable_remote_media_server (Connect to external media server) bool true
-# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
-fall_bobbing_amount (Fall bobbing) float 0.0
+# URL to the server list displayed in the Multiplayer Tab.
+serverlist_url (Serverlist URL) string servers.minetest.net
-# 3D support.
-# Currently:
-# - "none" = no 3d output.
-# - "anaglyph" = cyan/magenta color 3d.
-# - "interlaced" = odd/even line based polarisation screen support.
-# - "topbottom" = split screen top/bottom.
-# - "sidebyside" = split screen side by side.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+serverlist_file (Serverlist file) string favoriteservers.txt
-# In-game chat console background color (R,G,B).
-console_color (Console color) string (0,0,0)
+[*Graphics]
-# In-game chat console background alpha (opaqueness, between 0 and 255).
-console_alpha (Console alpha) int 200 0 255
+[**In-Game]
-# Selection box border color (R,G,B).
-selectionbox_color (Selection box color) string (0,0,0)
+[***Basic]
-# Width of the selectionbox's lines.
-selectionbox_width (Selection box width) int 2 1 5
+# Enable VBO
+enable_vbo (VBO) bool true
-# Crosshair color (R,G,B).
-crosshair_color (Crosshair color) string (255,255,255)
+# Whether to fog out the end of the visible area.
+enable_fog (Fog) bool true
-# Cross alpha (opaqueness, between 0 and 255).
-crosshair_alpha (Crosshair alpha) int 255 0 255
+# Leaves style:
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
+leaves_style (Leaves style) enum fancy fancy,simple,opaque
-# Path for screenshots.
-screenshot_path (Screenshot folder) path
+# Connects glass if supported by node.
+connected_glass (Connect glass) bool false
-# Whether node texture animations should be desynchronized per mapblock.
-desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
+# Enable smooth lighting with simple ambient occlusion.
+# Disable for speed or for different looks.
+smooth_lighting (Smooth lighting) bool true
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-hud_hotbar_max_width (Maximum hotbar width) float 1.0
+# Clouds are a client side effect.
+enable_clouds (Clouds) bool true
+
+# Use 3D cloud look instead of flat.
+enable_3d_clouds (3D clouds) bool true
+
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo
-# Enable selection highlighting for nodes (disables selectionbox).
-enable_node_highlighting (Node highlighting) bool false
+[***Filtering]
+# Use mip mapping to scale textures. May slightly increase performance.
mip_map (Mipmapping) bool false
+
+# Use anisotropic filtering when viewing at textures from an angle.
anisotropic_filter (Anisotropic filtering) bool false
+
+# Use bilinear filtering when scaling textures.
bilinear_filter (Bilinear filtering) bool false
+
+# Use trilinear filtering when scaling textures.
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Set to true to pre-generate all item visuals.
-preload_item_visuals (Preload inventory textures) bool false
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0.
+fsaa (FSAA) enum 0 0,1,2,4,8,16
+
+[***Shaders]
-# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
+[****Tone Mapping]
+
+# Enables filmic tone mapping
+tone_mapping (Filmic tone mapping) bool false
+
+[****Bumpmapping]
+
+# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
+# or need to be auto-generated.
+# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
-# Set to true enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping enabled.
+# Enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping to be enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
-# Defines sampling step of texture (0 - 2).
+# Defines sampling step of texture.
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
-enable_parallax_occlusion (Parralax occlusion) bool false
+[****Parallax Occlusion]
+
+# Enables parallax occlusion mapping.
+# Requires shaders to be enabled.
+enable_parallax_occlusion (Parallax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1
+parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
-3d_parallax_strength (Parralax occlusion strength) float 0.025
+3d_parallax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parralax occlusion iterations) int 4
+parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parralax occlusion Scale) float 0.08
+parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parralax occlusion bias) float 0.04
+parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-# Set to true enables waving water. Requires shaders enabled.
+[****Waving Nodes]
+
+# Set to true enables waving water.
+# Requires shaders to be enabled.
enable_waving_water (Waving water) bool false
water_wave_height (Waving water height) float 1.0
+
water_wave_length (Waving water length) float 20.0
+
water_wave_speed (Waving water speed) float 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
+# Set to true enables waving leaves.
+# Requires shaders to be enabled.
enable_waving_leaves (Waving leaves) bool false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving plants.
+# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+[***Advanced]
+
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+fps_max (Maximum FPS) int 60
+
+# Maximum FPS when game is paused.
+pause_fps_max (FPS in pause menu) int 20
+
+# View distance in nodes.
+# Min = 20
+viewing_range (Viewing range) int 100
+
+# Width component of the initial window size.
+screenW (Screen width) int 800
+
+# Height component of the initial window size.
+screenH (Screen height) int 600
+
+# Fullscreen mode.
+fullscreen (Full screen) bool false
+
+# Bits per pixel (aka color depth) in fullscreen mode.
+fullscreen_bpp (Full screen BPP) int 24
+
+# Vertical screen synchronization.
+vsync (V-Sync) bool false
+
+# Field of view in degrees.
+fov (Field of view) int 72 30 160
+
+# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# This setting is for the client only and is ignored by the server.
+display_gamma (Gamma) float 1.8 1.0 3.0
+
+# Path to texture directory. All textures are first searched from here.
+texture_path (Texture path) path
+
+# The rendering back-end for Irrlicht.
+video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
+
+# Height on which clouds are appearing.
+cloud_height (Cloud height) int 120
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+cloud_radius (Cloud radius) int 12
+
+# Multiplier for view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+view_bobbing_amount (View bobbing) float 1.0
+
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+fall_bobbing_amount (Fall bobbing) float 0.0
+
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - pageflip: quadbuffer based 3d.
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
+
+# In-game chat console background color (R,G,B).
+console_color (Console color) string (0,0,0)
+
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+console_alpha (Console alpha) int 200 0 255
+
+# Selection box border color (R,G,B).
+selectionbox_color (Selection box color) string (0,0,0)
+
+# Width of the selectionbox's lines around nodes.
+selectionbox_width (Selection box width) int 2 1 5
+
+# Crosshair color (R,G,B).
+crosshair_color (Crosshair color) string (255,255,255)
+
+# Crosshair alpha (opaqueness, between 0 and 255).
+crosshair_alpha (Crosshair alpha) int 255 0 255
+
+# Whether node texture animations should be desynchronized per mapblock.
+desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
+
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
# Path to TrueTypeFont or bitmap.
font_path (Font path) path fonts/liberationsans.ttf
-# Font size.
font_size (Font size) int 15
# Font shadow offset, if 0 then shadow will not be drawn.
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
+# Path to save screenshots at.
+screenshot_path (Screenshot folder) path
+
+# Format of screenshots.
+screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+screenshot_quality (Screenshot quality) int 0 0 100
+
[**Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
[*Sound]
+
enable_sound (Sound) bool true
+
sound_volume (Volume) float 0.7 0.0 1.0
[*Advanced]
[Server / Singleplayer]
-# Name of the server.
+# Name of the server, to be displayed when players join and in the serverlist.
server_name (Server name) string Minetest server
-# Description of server.
+# Description of server, to be displayed when players join and in the serverlist.
server_description (Server description) string mine here
-# Domain name of server.
+# Domain name of server, to be displayed in the serverlist.
server_address (Server address) string game.minetest.net
-# Homepage of server.
+# Homepage of server, to be displayed in the serverlist.
server_url (Server URL) string http://minetest.net
-# Automaticaly report to masterserver.
+# Automaticaly report to the serverlist.
server_announce (Announce server) bool false
-# Announce to this masterserver.
-# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
+# Announce to this serverlist.
+# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
[*Network]
# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
port (Server port) int 30000
# The network interface that the server listens on.
bind_address (Bind address) string
-# Set to true to disallow old clients from connecting.
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
strict_protocol_version_checking (Strict protocol checking) bool false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
-# Files that are not present would be fetched the usual way.
+# Files that are not present will be fetched the usual way.
remote_media (Remote media) string
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# How many blocks are flying in the wire simultaneously per client.
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
-# How many blocks are flying in the wire simultaneously per server.
+# How many blocks are flying in the wire simultaneously for the whole server.
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
[*Game]
-# Default game (default when creating a new world).
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
default_game (Default game) string minetest
-# Message of the Day.
-motd (Message of the day) string Welcome to this awesome Minetest server!
+# Message of the day displayed to players connecting.
+motd (Message of the day) string
-# Maximum number of players connected simultaneously.
+# Maximum number of players that can connect simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
map-dir (Map directory) path
-# Time in seconds for item entity to live.
+# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
-# Set to true to enable creative mode (unlimited inventory).
-creative_mode (Creative mode) bool false
-
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
-# Gives some stuff to players at the beginning.
-give_initial_stuff (Give initial stuff) bool false
-
# New users need to input this password.
default_password (Default password) string
-# Available privileges: interact, shout, teleport, settime, privs, ...
+# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0
-# Whether to enable players killing each other.
+# Whether to allow players to damage and kill each other.
enable_pvp (Player versus Player) bool true
# If this is set, players will always (re)spawn at the given position.
-static_spawnpoint (Static spawnpoint) string 0, 10, 0
+static_spawnpoint (Static spawnpoint) string
-# If true, new players cannot join with an empty password.
+# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
-# If true, disable cheat prevention in multiplayer.
+# If enabled, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false
-# If true, actions are recorded for rollback.
+# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false
# Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
-# From how far client knows about objects.
+# From how far clients know about objects, stated in mapblocks (16 nodes).
active_object_send_range_blocks (Active object send range) int 3
-# How large area of blocks are subject to the active block stuff.
-# Active = objects are loaded and ABMs run.
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
active_block_range (Active block range) int 2
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10
-# Maximum number of forceloaded blocks.
+# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
# Interval of sending time of day to clients.
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
-# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Interval of saving important changes in the world, stated in seconds.
[**Advanced]
# Handling for deprecated lua api calls:
-# - "legacy" = (try to) mimic old behaviour (default for release).
-# - "log" = mimic and log backtrace of deprecated call (default for debug).
-# - "error" = abort on usage of deprecated call (suggested for mod developers).
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
-# Mod profiler.
+# Useful for mod developers.
mod_profiling (Mod profiling) bool false
-# Detailed mod profile data.
+# Detailed mod profile data. Useful for mod developers.
detailed_profiling (Detailed mod profiling) bool false
-# Profiler data print interval. 0 = disable.
+# Profiler data print interval. 0 = disable. Useful for developers.
profiler_print_interval (Profiling print interval) int 0
# Number of extra blocks that can be loaded by /clearobjects at once.
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
-# How much the server will wait before unloading unused MapBlocks.
+# How much the server will wait before unloading unused mapblocks.
# Higher value is smoother, but will use more RAM.
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maxmimum objects per block) int 49
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-sqlite_synchronous (Synchronous SQLite) int 2 0 2
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1
-# Can be set to true to disable shutting down on invalid world data.
+# Time in between active block management cycles
+active_block_mgmt_interval (Active Block Management interval) float 2.0
+
+# Length of time between ABM execution cycles
+abm_interval (Active Block Modifier interval) float 1.0
+
+# Length of time between NodeTimer execution cycles
+nodetimer_interval (NodeTimer interval) float 1.0
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
ignore_world_load_errors (Ignore world errors) bool false
# Max liquids processed per step.
[*Mapgen]
# Name of map generator to be used when creating a new world.
-# Currently supported: v5, v6, v7, singlenode.
-mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode
+# Creating a world in the main menu will override this.
+mg_name (Mapgen name) enum v6 v5,v6,v7,flat,valleys,fractal,singlenode
-# Water surface level of map
+# Water surface level of the world.
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# Where the map generator stops.
# Please note:
-# * Limited to 31000 (setting above has no effect)
-# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# * Those groups have an offset of -32, -32 nodes from the origin.
-# * Only groups which are within the map_generation_limit are generated
+# - Limited to 31000 (setting above has no effect)
+# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# - Those groups have an offset of -32, -32 nodes from the origin.
+# - Only groups which are within the map_generation_limit are generated
map_generation_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
-# Currently supported: trees, caves, flat, dungeons, light.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# The default flags set in the engine are: caves, light, decorations
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-# 'trees' and 'flat' flags only have effect in mgv6.
-mg_flags (Mapgen flags) flags trees, caves, dungeons, light
+# Flags starting with 'no' are used to explicitly disable them.
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
[**Advanced]
-# Size of chunks to be generated, stated in mapblocks (16 nodes).
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5
# Dump the mapgen debug infos.
num_emerge_threads (Number of emerge threads) int 1
# Noise parameters for biome API temperature, humidity and biome blend.
-mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
-mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
-mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
-mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
+mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
+mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
[***Mapgen v5]
-mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
-mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
-mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
-mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
# TODO
#mgv5_np_ground = {
# offset = 0
[***Mapgen v6]
-# Map generation attributes specific to Mapgen V6.
-# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
-# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
-mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes
+# Map generation attributes specific to Mapgen v6.
+# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
+# The default flags set in the engine are: biomeblend, mudflow
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
-# Controls size of deserts and beaches in Mapgen V6.
+# Controls size of deserts and beaches in Mapgen v6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
-# Perlin noise attributes for different map generation parameters.
-# Noise parameters can be specified as a set of positional values:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
-# For example:
-mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-
-mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
-mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
-mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
-mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
-mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
-mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
-mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
[***Mapgen v7]
-# Map generation attributes specific to Mapgen V7.
-# Currently supported: mountains, ridges.
-# 'ridges' are the rivers.
-mgv7_spflags (Mapgen v7 flags) flags mountains, ridges
-
-mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
-mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
-mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
-mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
-mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
-mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
-mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
-mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# Map generation attributes specific to Mapgen v7.
+# The 'ridges' flag controls the rivers.
+# The default flags set in the engine are: mountains, ridges
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
+
+mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+[***Mapgen flat]
+
+# Map generation attributes specific to Mapgen flat.
+# Occasional lakes and hills can be added to the flat world.
+# The default flags set in the engine are: none
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
+
+# Y of flat ground.
+mgflat_ground_level (Mapgen flat ground level) int 8
+
+# Y of upper limit of large pseudorandom caves.
+mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
+
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
+
+# Controls steepness/depth of lake depressions.
+mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
+
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
+
+# Controls steepness/height of hills.
+mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
+
+# Determines terrain shape.
+# The 3 numbers in brackets control the scale of the
+# terrain, the 3 numbers should be identical.
+mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+[***Mapgen fractal]
+
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
+
+# Iterations of the recursive function.
+# Controls the amount of fine detail.
+mgfractal_iterations (Mapgen fractal iterations) int 11
+
+# Approximate (X,Y,Z) scale of fractal in nodes.
+mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
+
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
+
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+mgfractal_slice_w (Mapgen fractal slice w) float 0.0
+
+# Julia set only: X component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+mgfractal_julia_x (Mapgen fractal julia x) float 0.33
+
+# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+mgfractal_julia_y (Mapgen fractal julia y) float 0.33
+
+# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+mgfractal_julia_z (Mapgen fractal julia z) float 0.33
+
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+mgfractal_julia_w (Mapgen fractal julia w) float 0.33
+
+mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+# Mapgen Valleys parameters
+[***Mapgen Valleys]
+
+# General parameters
+[****General]
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# The default flags set in the engine are: altitude_chill, humid_rivers
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
+
+# The altitude at which temperature drops by 20C
+mg_valleys_altitude_chill (Altitude Chill) int 90
+
+# Depth below which you'll find large caves.
+mg_valleys_large_cave_depth (Large cave depth) int -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_lava_features (Lava Features) int 0
+
+# Depth below which you'll find massive caves.
+mg_valleys_massive_cave_depth (Massive cave depth) int -256
+
+# How deep to make rivers
+mg_valleys_river_depth (River Depth) int 4
+
+# How wide to make rivers
+mg_valleys_river_size (River Size) int 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+mg_valleys_water_features (Water Features) int 0
+
+# Noise parameters
+[****Noises]
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# The depth of dirt or other filler
+mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
[*Security]
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
+# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+secure.http_mods (HTTP Mods) string
+
[Client and Server]
+
# Name of the player.
# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
name (Player name) string
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-language (Language) string
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-debug_log_level (Debug log level) enum action warning,action,info,verbose
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+debug_log_level (Debug log level) enum action ,warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
[*Advanced]
+
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000
# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
-# Maximum time in ms a file download (e.g. a mod download) may take
+# Maximum time in ms a file download (e.g. a mod download) may take.
curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
+# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
main_menu_game_mgr (Main menu game manager) int 0