local parts = modmgr.global_mods[i]:split(DIR_DELIM)
local shortname = parts[#parts]
if modmgr.worldconfig.global_mods[shortname] then
- retval = retval .. "#GRN" .. modmgr.global_mods[i] .. ","
+ retval = retval .. "#22F922" .. modmgr.global_mods[i] .. ","
else
retval = retval .. modmgr.global_mods[i] .. ","
end
local retval = ""
for i=1,#modmgr.worldconfig.game_mods,1 do
retval = retval ..
- "#BLU" .. modmgr.worldconfig.game_mods[i] .. ","
+ "#0000FF" .. modmgr.worldconfig.game_mods[i] .. ","
end
return retval
local worldmodidx = modmgr.get_worldmod_idx()
modname = modmgr.global_mods[worldmodidx]
- if modname:find("<MODPACK>") ~= nil then
- modname = modname:sub(0,modname:find("<") -2)
- modpack_selected = true
- end
+ if modname ~= nil then
+
+ if modname:find("<MODPACK>") ~= nil then
+ modname = modname:sub(0,modname:find("<") -2)
+ modpack_selected = true
+ end
- local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
- shortname = parts[#parts]
+ local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
+ shortname = parts[#parts]
- modfolder = engine.get_modpath() .. DIR_DELIM .. modname
+ modfolder = engine.get_modpath() .. DIR_DELIM .. modname
+ else
+ modname = ""
+ end
end
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
"checkbox[0,0.8;cb_mod_enabled;enabled;"
if modmgr.worldconfig.global_mods[shortname] then
- print("checkbox " .. shortname .. " enabled")
retval = retval .. "true"
else
- print("checkbox " .. shortname .. " disabled")
retval = retval .. "false"
end
end
dependencyfile:close()
else
- print(filename .. " not found")
+ print("Modmgr:" .. filename .. " not found")
end
return toadd
else
local key = parts[1]:trim():sub(10)
if parts[2]:trim() == "true" then
- print("found enabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = true
else
- print("found disabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = false
end
end
end
worldfile:close()
else
- print(filename .. " not found")
+ print("Modmgr: " .. filename .. " not found")
end
--read gamemods
local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
- print("reading game mods from: " .. dump(gamemodpath))
get_mods(gamemodpath,worldconfig.game_mods)
return worldconfig
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
- engine.copy_dir(basefolder.path,targetpath)
+ if not engine.copy_dir(basefolder.path,targetpath) then
+ gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
+ end
else
gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
.. modfilename