Add new leaves style - simple (glasslike drawtype)
[oweals/minetest.git] / builtin / mainmenu / tab_singleplayer.lua
index 9dc377a8ff5545fdb87dc7ddcdccbebf024b3b34..4ae4dde3595b19977e85af0140cf931743c95763 100644 (file)
@@ -23,9 +23,9 @@ local function current_game()
 end
 
 local function singleplayer_refresh_gamebar()
-       
+
        local old_bar = ui.find_by_name("game_button_bar")
-       
+
        if old_bar ~= nil then
                old_bar:delete()
        end
@@ -38,6 +38,14 @@ local function singleplayer_refresh_gamebar()
                                        core.set_topleft_text(gamemgr.games[j].name)
                                        core.setting_set("menu_last_game",gamemgr.games[j].id)
                                        menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+                                       local index = filterlist.get_current_index(menudata.worldlist,
+                                               tonumber(core.setting_get("mainmenu_last_selected_world")))
+                                       local selected = core.get_textlist_index("sp_worlds")
+                                       if not index or index < 1 then
+                                               index = math.min(core.get_textlist_index("sp_worlds"),
+                                                       #menudata.worldlist:get_list())
+                                       end
+                                       menu_worldmt_legacy(index)
                                        return true
                                end
                        end
@@ -76,7 +84,7 @@ end
 
 local function get_formspec(tabview, name, tabdata)
        local retval = ""
-       
+
        local index = filterlist.get_current_index(menudata.worldlist,
                                tonumber(core.setting_get("mainmenu_last_selected_world"))
                                )
@@ -105,14 +113,17 @@ local function main_button_handler(this, fields, name, tabdata)
 
        if fields["sp_worlds"] ~= nil then
                local event = core.explode_textlist_event(fields["sp_worlds"])
+               local selected = core.get_textlist_index("sp_worlds")
+
+               menu_worldmt_legacy(selected)
 
                if event.type == "DCL" then
                        world_doubleclick = true
                end
 
-               if event.type == "CHG" then
+               if event.type == "CHG" and selected ~= nil then
                        core.setting_set("mainmenu_last_selected_world",
-                               menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+                               menudata.worldlist:get_raw_index(selected))
                        return true
                end
        end
@@ -123,11 +134,17 @@ local function main_button_handler(this, fields, name, tabdata)
 
        if fields["cb_creative_mode"] then
                core.setting_set("creative_mode", fields["cb_creative_mode"])
+               local selected = core.get_textlist_index("sp_worlds")
+               menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
+
                return true
        end
 
        if fields["cb_enable_damage"] then
                core.setting_set("enable_damage", fields["cb_enable_damage"])
+               local selected = core.get_textlist_index("sp_worlds")
+               menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
+
                return true
        end
 
@@ -135,12 +152,14 @@ local function main_button_handler(this, fields, name, tabdata)
                world_doubleclick or
                fields["key_enter"] then
                local selected = core.get_textlist_index("sp_worlds")
+               gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
                
-               if selected ~= nil then
-                       gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
-                       gamedata.singleplayer   = true
-                       
+               if selected ~= nil and gamedata.selected_world ~= 0 then
+                       gamedata.singleplayer = true
                        core.start()
+               else
+                       gamedata.errormessage =
+                               fgettext("No world created or selected!")
                end
                return true
        end