end
local function singleplayer_refresh_gamebar()
-
+
local old_bar = ui.find_by_name("game_button_bar")
-
+
if old_bar ~= nil then
old_bar:delete()
end
core.set_topleft_text(gamemgr.games[j].name)
core.setting_set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.setting_get("mainmenu_last_selected_world")))
+ local selected = core.get_textlist_index("sp_worlds")
+ if not index or index < 1 then
+ index = math.min(core.get_textlist_index("sp_worlds"),
+ #menudata.worldlist:get_list())
+ end
+ menu_worldmt_legacy(index)
return true
end
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
-
+
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
+ local selected = core.get_textlist_index("sp_worlds")
+
+ menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
end
- if event.type == "CHG" then
+ if event.type == "CHG" and selected ~= nil then
core.setting_set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+ menudata.worldlist:get_raw_index(selected))
return true
end
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
+
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
+
return true
end
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if selected ~= nil then
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- gamedata.singleplayer = true
-
+ if selected ~= nil and gamedata.selected_world ~= 0 then
+ gamedata.singleplayer = true
core.start()
+ else
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
end
return true
end