Add new leaves style - simple (glasslike drawtype)
[oweals/minetest.git] / builtin / mainmenu / tab_singleplayer.lua
index 1eab94da36a13d82b8abf571ec990d71ffff4f6e..4ae4dde3595b19977e85af0140cf931743c95763 100644 (file)
@@ -23,9 +23,9 @@ local function current_game()
 end
 
 local function singleplayer_refresh_gamebar()
-       
+
        local old_bar = ui.find_by_name("game_button_bar")
-       
+
        if old_bar ~= nil then
                old_bar:delete()
        end
@@ -35,8 +35,17 @@ local function singleplayer_refresh_gamebar()
                        for j=1,#gamemgr.games,1 do
                                if ("game_btnbar_" .. gamemgr.games[j].id == key) then
                                        mm_texture.update("singleplayer", gamemgr.games[j])
+                                       core.set_topleft_text(gamemgr.games[j].name)
                                        core.setting_set("menu_last_game",gamemgr.games[j].id)
                                        menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+                                       local index = filterlist.get_current_index(menudata.worldlist,
+                                               tonumber(core.setting_get("mainmenu_last_selected_world")))
+                                       local selected = core.get_textlist_index("sp_worlds")
+                                       if not index or index < 1 then
+                                               index = math.min(core.get_textlist_index("sp_worlds"),
+                                                       #menudata.worldlist:get_list())
+                                       end
+                                       menu_worldmt_legacy(index)
                                        return true
                                end
                        end
@@ -52,6 +61,7 @@ local function singleplayer_refresh_gamebar()
                
                local image = nil
                local text = nil
+               local tooltip = core.formspec_escape(gamemgr.games[i].name)
                
                if gamemgr.games[i].menuicon_path ~= nil and
                        gamemgr.games[i].menuicon_path ~= "" then
@@ -68,13 +78,13 @@ local function singleplayer_refresh_gamebar()
                                text = text .. "\n" .. part3
                        end
                end
-               btnbar:add_button(btn_name, text, image)
+               btnbar:add_button(btn_name, text, image, tooltip)
        end
 end
 
 local function get_formspec(tabview, name, tabdata)
        local retval = ""
-       
+
        local index = filterlist.get_current_index(menudata.worldlist,
                                tonumber(core.setting_get("mainmenu_last_selected_world"))
                                )
@@ -85,10 +95,9 @@ local function get_formspec(tabview, name, tabdata)
                        "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
                        "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
                        "label[4,-0.25;".. fgettext("Select World:") .. "]"..
-                       "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
-                       "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+                       "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
                        dump(core.setting_getbool("creative_mode")) .. "]"..
-                       "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+                       "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
                        dump(core.setting_getbool("enable_damage")) .. "]"..
                        "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
                        menu_render_worldlist() ..
@@ -104,14 +113,17 @@ local function main_button_handler(this, fields, name, tabdata)
 
        if fields["sp_worlds"] ~= nil then
                local event = core.explode_textlist_event(fields["sp_worlds"])
+               local selected = core.get_textlist_index("sp_worlds")
+
+               menu_worldmt_legacy(selected)
 
                if event.type == "DCL" then
                        world_doubleclick = true
                end
 
-               if event.type == "CHG" then
+               if event.type == "CHG" and selected ~= nil then
                        core.setting_set("mainmenu_last_selected_world",
-                               menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+                               menudata.worldlist:get_raw_index(selected))
                        return true
                end
        end
@@ -122,11 +134,17 @@ local function main_button_handler(this, fields, name, tabdata)
 
        if fields["cb_creative_mode"] then
                core.setting_set("creative_mode", fields["cb_creative_mode"])
+               local selected = core.get_textlist_index("sp_worlds")
+               menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
+
                return true
        end
 
        if fields["cb_enable_damage"] then
                core.setting_set("enable_damage", fields["cb_enable_damage"])
+               local selected = core.get_textlist_index("sp_worlds")
+               menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
+
                return true
        end
 
@@ -134,12 +152,14 @@ local function main_button_handler(this, fields, name, tabdata)
                world_doubleclick or
                fields["key_enter"] then
                local selected = core.get_textlist_index("sp_worlds")
+               gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
                
-               if selected ~= nil then
-                       gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
-                       gamedata.singleplayer   = true
-                       
+               if selected ~= nil and gamedata.selected_world ~= 0 then
+                       gamedata.singleplayer = true
                        core.start()
+               else
+                       gamedata.errormessage =
+                               fgettext("No world created or selected!")
                end
                return true
        end