end
local function singleplayer_refresh_gamebar()
-
+
local old_bar = ui.find_by_name("game_button_bar")
-
+
if old_bar ~= nil then
old_bar:delete()
end
core.set_topleft_text(gamemgr.games[j].name)
core.setting_set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.setting_get("mainmenu_last_selected_world")))
+ if not index or index < 1 then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and selected < #menudata.worldlist:get_list() then
+ index = selected
+ else
+ index = #menudata.worldlist:get_list()
+ end
+ end
+ menu_worldmt_legacy(index)
return true
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
- {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
+ {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
local function get_formspec(tabview, name, tabdata)
local retval = ""
-
+
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
- "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu_render_worldlist() ..
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
+ local selected = core.get_textlist_index("sp_worlds")
+
+ menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
end
- if event.type == "CHG" then
+ if event.type == "CHG" and selected ~= nil then
core.setting_set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+ menudata.worldlist:get_raw_index(selected))
return true
end
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
+
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
+
return true
end
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if selected ~= nil then
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- gamedata.singleplayer = true
-
+ if selected ~= nil and gamedata.selected_world ~= 0 then
+ gamedata.singleplayer = true
core.start()
+ else
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
end
return true
end
end
--------------------------------------------------------------------------------
-tab_singleplayer = {
+return {
name = "singleplayer",
caption = fgettext("Singleplayer"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
- }
+}