if fields["srv_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["srv_worlds"])
-
local selected = core.get_textlist_index("srv_worlds")
- if selected ~= nil then
- local filename = menudata.worldlist:get_list()[selected].path
- local worldconfig = modmgr.get_worldconfig(filename)
- filename = filename .. DIR_DELIM .. "world.mt"
-
- if worldconfig.creative_mode ~= nil then
- core.setting_set("creative_mode", worldconfig.creative_mode)
- else
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", core.setting_get("creative_mode"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- if worldconfig.enable_damage ~= nil then
- core.setting_set("enable_damage", worldconfig.enable_damage)
- else
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", core.setting_get("enable_damage"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- end
+
+ menu_worldmt_legacy(selected)
if event.type == "DCL" then
world_doubleclick = true
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("srv_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", fields["cb_creative_mode"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("srv_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", fields["cb_enable_damage"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end
if fields["cb_server_announce"] then
core.setting_set("server_announce", fields["cb_server_announce"])
+ local selected = core.get_textlist_index("srv_worlds")
+ menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
+
return true
end
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("srv_worlds")
- if selected ~= nil then
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
+ if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
core.setting_set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ if world then
+ local game, index = gamemgr.find_by_gameid(world.gameid)
+ core.setting_set("menu_last_game", game.id)
+ end
- local game,index = gamemgr.find_by_gameid(world.gameid)
- core.setting_set("menu_last_game",game.id)
core.start()
- return true
+ else
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
end
+ return true
end
if fields["world_create"] ~= nil then