"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
- image_column("Creative mode", "creative") .. ",padding=1;" ..
- image_column("Damage enabled", "damage") .. ",padding=0.25;" ..
- image_column("PvP enabled", "pvp") .. ",padding=0.25;" ..
+ image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
+ image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
+ image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
+ "color,span=1;" ..
"text,padding=1]" -- name
else
retval = retval .. "tablecolumns[text]"
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
-
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
core.setting_set("name", fields["te_name"])
local event = core.explode_table_event(fields["favourites"])
if event.type == "DCL" then
if event.row <= #menudata.favorites then
+ if not is_server_protocol_compat_or_error(menudata.favorites[event.row].proto_min,
+ menudata.favorites[event.row].proto_max) then
+ return true
+ end
gamedata.address = menudata.favorites[event.row].address
gamedata.port = menudata.favorites[event.row].port
gamedata.playername = fields["te_name"]
local current_favourite = core.get_table_index("favourites")
if current_favourite == nil then return end
core.delete_favorite(current_favourite)
- menudata.favorites = core.get_favorites()
+ menudata.favorites = order_favorite_list(core.get_favorites())
tabdata.fav_selected = nil
core.setting_set("address","")
return true
end
- if fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] ~= nil then
+ if (fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
+ fields["te_port"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.servername = menudata.favorites[fav_idx].name
gamedata.serverdescription = menudata.favorites[fav_idx].description
+
+ if not is_server_protocol_compat_or_error(menudata.favorites[fav_idx].proto_min,
+ menudata.favorites[fav_idx].proto_max)then
+ return true
+ end
else
gamedata.servername = ""
gamedata.serverdescription = ""