Multiplayer menu: fix attempt to open nonexistant image
[oweals/minetest.git] / builtin / mainmenu / tab_multiplayer.lua
index 00150f26d8cc1bf116cafc0642ee1edb2d5dd8ef..0f4921b03b533ba15e83330d1343f318d6a21326 100644 (file)
@@ -20,28 +20,48 @@ local function get_formspec(tabview, name, tabdata)
        -- Update the cached supported proto info,
        -- it may have changed after a change by the settings menu.
        common_update_cached_supp_proto()
-       local fav_selected = menudata.favorites[tabdata.fav_selected]
+       local fav_selected = nil
+       if menudata.search_result then
+               fav_selected = menudata.search_result[tabdata.fav_selected]
+       else
+               fav_selected = menudata.favorites[tabdata.fav_selected]
+       end
+
+       if not tabdata.search_for then
+               tabdata.search_for = ""
+       end
 
        local retval =
-               "label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
-               "label[7.75,1.05;" .. fgettext("Name / Password") .. "]" ..
-               "field[8,0.75;3.3,0.5;te_address;;" ..
+               -- Search
+               "field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
+               "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
+
+               -- Address / Port
+               "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
+               "field[8,0.65;3.25,0.5;te_address;;" ..
                        core.formspec_escape(core.setting_get("address")) .. "]" ..
-               "field[11.15,0.75;1.4,0.5;te_port;;" ..
+               "field[11.1,0.65;1.4,0.5;te_port;;" ..
                        core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
-               "button[10.1,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" ..
-               "field[8,1.95;2.95,0.5;te_name;;" ..
+
+               -- Name / Password
+               "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
+               "field[8,1.85;2.9,0.5;te_name;;" ..
                        core.formspec_escape(core.setting_get("name")) .. "]" ..
-               "pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
-               "box[7.73,2.35;4.3,2.28;#999999]"
+               "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
+
+               -- Description Background
+               "box[7.73,2.25;4.25,2.6;#999999]"..
+
+               -- Connect
+               "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
 
        if tabdata.fav_selected and fav_selected then
                if gamedata.fav then
-                       retval = retval .. "button[7.85,4.9;2.3,0.5;btn_delete_favorite;" ..
+                       retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
                                fgettext("Del. Favorite") .. "]"
                end
                if fav_selected.description then
-                       retval = retval .. "textarea[8.1,2.4;4.26,2.6;;" ..
+                       retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
                                core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
                end
        end
@@ -49,6 +69,7 @@ local function get_formspec(tabview, name, tabdata)
        --favourites
        retval = retval .. "tablecolumns[" ..
                image_column(fgettext("Favorite"), "favorite") .. ";" ..
+               image_column(fgettext("Ping")) .. ",padding=0.25;" ..
                "color,span=3;" ..
                "text,align=right;" ..                -- clients
                "text,align=center,padding=0.25;" ..  -- "/"
@@ -58,9 +79,27 @@ local function get_formspec(tabview, name, tabdata)
                image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
                "color,span=1;" ..
                "text,padding=1]" ..
-               "table[-0.15,-0.1;7.75,5.5;favourites;"
+               "table[-0.15,0.6;7.75,5.15;favourites;"
 
-       if #menudata.favorites > 0 then
+       if menudata.search_result then
+               for i = 1, #menudata.search_result do
+                       local favs = core.get_favorites("local")
+                       local server = menudata.search_result[i]
+
+                       for fav_id = 1, #favs do
+                               if server.address == favs[fav_id].address and
+                                               server.port == favs[fav_id].port then
+                                       server.is_favorite = true
+                               end
+                       end
+
+                       if i ~= 1 then
+                               retval = retval .. ","
+                       end
+
+                       retval = retval .. render_serverlist_row(server, server.is_favorite)
+               end
+       elseif #menudata.favorites > 0 then
                local favs = core.get_favorites("local")
                if #favs > 0 then
                        for i = 1, #favs do
@@ -75,9 +114,9 @@ local function get_formspec(tabview, name, tabdata)
                                end
                        end
                end
-               retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
+               retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
                for i = 2, #menudata.favorites do
-                       retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
+                       retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
                end
        end
 
@@ -92,6 +131,8 @@ end
 
 --------------------------------------------------------------------------------
 local function main_button_handler(tabview, fields, name, tabdata)
+       local serverlist = menudata.search_result or menudata.favorites
+
        if fields.te_name then
                gamedata.playername = fields.te_name
                core.setting_set("name", fields.te_name)
@@ -99,10 +140,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
 
        if fields.favourites then
                local event = core.explode_table_event(fields.favourites)
-               local fav = menudata.favorites[event.row]
+               local fav = serverlist[event.row]
 
                if event.type == "DCL" then
-                       if event.row <= #menudata.favorites then
+                       if event.row <= #serverlist then
                                if menudata.favorites_is_public and
                                                not is_server_protocol_compat_or_error(
                                                        fav.proto_min, fav.proto_max) then
@@ -131,7 +172,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
                end
 
                if event.type == "CHG" then
-                       if event.row <= #menudata.favorites then
+                       if event.row <= #serverlist then
                                gamedata.fav = false
                                local favs = core.get_favorites("local")
                                local address = fav.address
@@ -157,7 +198,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
 
        if fields.key_up or fields.key_down then
                local fav_idx = core.get_table_index("favourites")
-               local fav = menudata.favorites[fav_idx]
+               local fav = serverlist[fav_idx]
 
                if fav_idx then
                        if fields.key_up and fav_idx > 1 then
@@ -176,7 +217,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
 
                local address = fav.address
                local port    = fav.port
-
+               gamedata.serverdescription = fav.description
                if address and port then
                        core.setting_set("address", address)
                        core.setting_set("remote_port", port)
@@ -199,6 +240,65 @@ local function main_button_handler(tabview, fields, name, tabdata)
                return true
        end
 
+       if fields.btn_mp_search or fields.key_enter_field == "te_search" then
+               tabdata.fav_selected = 1
+               local input = fields.te_search:lower()
+               tabdata.search_for = fields.te_search
+
+               if #menudata.favorites < 2 then
+                       return true
+               end
+
+               menudata.search_result = {}
+
+               -- setup the keyword list
+               local keywords = {}
+               for word in input:gmatch("%S+") do
+                       table.insert(keywords, word)
+               end
+
+               if #keywords == 0 then
+                       menudata.search_result = nil
+                       return true
+               end
+
+               -- Search the serverlist
+               local search_result = {}
+               for i = 1, #menudata.favorites do
+                       local server = menudata.favorites[i]
+                       local found = 0
+                       for k = 1, #keywords do
+                               local keyword = keywords[k]
+                               if server.name then
+                                       local name = server.name:lower()
+                                       local _, count = name:gsub(keyword, keyword)
+                                       found = found + count * 4
+                               end
+
+                               if server.description then
+                                       local desc = server.description:lower()
+                                       local _, count = desc:gsub(keyword, keyword)
+                                       found = found + count * 2
+                               end
+                       end
+                       if found > 0 then
+                               local points = (#menudata.favorites - i) / 5 + found
+                               server.points = points
+                               table.insert(search_result, server)
+                       end
+               end
+               if #search_result > 0 then
+                       table.sort(search_result, function(a, b)
+                               return a.points > b.points
+                       end)
+                       menudata.search_result = search_result
+                       local first_server = search_result[1]
+                       core.setting_set("address",     first_server.address)
+                       core.setting_set("remote_port", first_server.port)
+               end
+               return true
+       end
+
        if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
                gamedata.playername = fields.te_name
                gamedata.password   = fields.te_pwd
@@ -206,9 +306,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
                gamedata.port       = fields.te_port
                gamedata.selected_world = 0
                local fav_idx = core.get_table_index("favourites")
-               local fav = menudata.favorites[fav_idx]
+               local fav = serverlist[fav_idx]
 
-               if fav_idx and fav_idx <= #menudata.favorites and
+               if fav_idx and fav_idx <= #serverlist and
                                fav.address == fields.te_address and
                                fav.port    == fields.te_port then