Client: disable pre v25 init sending by default
[oweals/minetest.git] / builtin / mainmenu / dlg_create_world.lua
index 9fcd9104b26c461f3338f987bd893f3712dd3242..477b8bcb9e2cab597f79422621845e718e721686 100644 (file)
@@ -16,7 +16,7 @@
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
 local function create_world_formspec(dialogdata)
-       local mapgens = {"v5", "v6", "v7", "singlenode"}
+       local mapgens = core.get_mapgen_names()
 
        local current_seed = core.setting_get("fixed_map_seed") or ""
        local current_mg   = core.setting_get("mg_name")
@@ -46,7 +46,7 @@ local function create_world_formspec(dialogdata)
 
        current_seed = core.formspec_escape(current_seed)
        local retval =
-               "size[12,6,true]" ..
+               "size[11.5,6.5,true]" ..
                "label[2,0;" .. fgettext("World name") .. "]"..
                "field[4.5,0.4;6,0.5;te_world_name;;]" ..
 
@@ -60,8 +60,8 @@ local function create_world_formspec(dialogdata)
                "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
                ";" .. gameidx .. ";true]" ..
 
-               "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
-               "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+               "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+               "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
                
        if #gamemgr.games == 0 then
                retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
@@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
 
                        local message = nil
 
+                       core.setting_set("fixed_map_seed", fields["te_seed"])
+
                        if not menudata.worldlist:uid_exists_raw(worldname) then
                                core.setting_set("mg_name",fields["dd_mapgen"])
                                message = core.create_world(worldname,gameindex)
@@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
                                message = fgettext("A world named \"$1\" already exists", worldname)
                        end
 
-                       core.setting_set("fixed_map_seed", fields["te_seed"])
-
                        if message ~= nil then
                                gamedata.errormessage = message
                        else