-- Minetest: builtin/static_spawn.lua
local function warn_invalid_static_spawnpoint()
- if minetest.setting_get("static_spawnpoint") and
- not minetest.setting_get_pos("static_spawnpoint") then
- minetest.log('error', "The static_spawnpoint setting is invalid: \""..
- minetest.setting_get("static_spawnpoint").."\"")
+ if core.setting_get("static_spawnpoint") and
+ not core.setting_get_pos("static_spawnpoint") then
+ core.log('error', "The static_spawnpoint setting is invalid: \""..
+ core.setting_get("static_spawnpoint").."\"")
end
end
local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
- local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint")
+ local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
- minetest.log('action', "Moving "..obj:get_player_name()..
+ core.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
- minetest.pos_to_string(static_spawnpoint))
+ core.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
return true
end
-minetest.register_on_newplayer(function(obj)
+core.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)
-minetest.register_on_respawnplayer(function(obj)
+core.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)