if (hud_ids[name] == nil) then
hud_ids[name] = {}
+ -- flags are not transmitted to client on connect, we need to make sure
+ -- our current flags are transmitted by sending them actively
+ player:hud_set_flags(player:hud_get_flags())
end
- if player:hud_get_flags().healthbar then
+ if player:hud_get_flags().healthbar and
+ core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
if (player:get_breath() < 11) then
- if player:hud_get_flags().breathbar then
+ if player:hud_get_flags().breathbar and
+ core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
return false
end
-function minetest.hud_replace_builtin(name, definition)
+function core.hud_replace_builtin(name, definition)
if definition == nil or
type(definition) ~= "table" or
health_bar_definition = definition
for name,ids in pairs(hud_ids) do
- local player = minetest.get_player_by_name(name)
+ local player = core.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
breath_bar_definition = definition
for name,ids in pairs(hud_ids) do
- local player = minetest.get_player_by_name(name)
+ local player = core.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
return false
end
-minetest.register_on_joinplayer(initialize_builtin_statbars)
-minetest.register_on_leaveplayer(cleanup_builtin_statbars)
-minetest.register_playerevent(player_event_handler)
+core.register_on_joinplayer(initialize_builtin_statbars)
+core.register_on_leaveplayer(cleanup_builtin_statbars)
+core.register_playerevent(player_event_handler)