if (hud_ids[name] == nil) then
hud_ids[name] = {}
+ -- flags are not transmitted to client on connect, we need to make sure
+ -- our current flags are transmitted by sending them actively
+ player:hud_set_flags(player:hud_get_flags())
end
- if player:hud_get_flags().healthbar then
+ if player:hud_get_flags().healthbar and
+ core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
if (player:get_breath() < 11) then
- if player:hud_get_flags().breathbar then
+ if player:hud_get_flags().breathbar and
+ core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end