Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
[oweals/minetest.git] / builtin / game / statbars.lua
index 46c947b60f9dec2d80d1a537fb6083f0416d0f55..6b5b5442833d90626146be78b9cac6e96d33c4d7 100644 (file)
@@ -3,22 +3,22 @@ local enable_damage = core.settings:get_bool("enable_damage")
 
 local health_bar_definition = {
        hud_elem_type = "statbar",
-       position = { x=0.5, y=1 },
+       position = {x = 0.5, y = 1},
        text = "heart.png",
        number = core.PLAYER_MAX_HP_DEFAULT,
        direction = 0,
-       size = { x=24, y=24 },
-       offset = { x=(-10*24)-25, y=-(48+24+16)},
+       size = {x = 24, y = 24},
+       offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
 }
 
 local breath_bar_definition = {
        hud_elem_type = "statbar",
-       position = { x=0.5, y=1 },
+       position = {x = 0.5, y = 1},
        text = "bubble.png",
        number = core.PLAYER_MAX_BREATH_DEFAULT,
        direction = 0,
-       size = { x=24, y=24 },
-       offset = {x=25,y=-(48+24+16)},
+       size = {x = 24, y = 24},
+       offset = {x = 25, y= -(48 + 24 + 16)},
 }
 
 local hud_ids = {}
@@ -26,7 +26,7 @@ local hud_ids = {}
 local function scaleToDefault(player, field)
        -- Scale "hp" or "breath" to the default dimensions
        local current = player["get_" .. field](player)
-       local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
+       local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
        local max_display = math.max(nominal,
                math.max(player:get_properties()[field .. "_max"], current))
        return current / max_display * nominal
@@ -49,6 +49,7 @@ local function update_builtin_statbars(player)
        local hud = hud_ids[name]
 
        local immortal = player:get_armor_groups().immortal == 1
+
        if flags.healthbar and enable_damage and not immortal then
                local number = scaleToDefault(player, "hp")
                if hud.id_healthbar == nil then
@@ -63,19 +64,28 @@ local function update_builtin_statbars(player)
                hud.id_healthbar = nil
        end
 
+       local show_breathbar = flags.breathbar and enable_damage and not immortal
+
+       local breath     = player:get_breath()
        local breath_max = player:get_properties().breath_max
-       if flags.breathbar and enable_damage and not immortal and
-                       player:get_breath() < breath_max then
+       if show_breathbar and breath <= breath_max then
                local number = 2 * scaleToDefault(player, "breath")
-               if hud.id_breathbar == nil then
+               if not hud.id_breathbar and breath < breath_max then
                        local hud_def = table.copy(breath_bar_definition)
                        hud_def.number = number
                        hud.id_breathbar = player:hud_add(hud_def)
-               else
+               elseif hud.id_breathbar then
                        player:hud_change(hud.id_breathbar, "number", number)
                end
-       elseif hud.id_breathbar then
-               player:hud_remove(hud.id_breathbar)
+       end
+
+       if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
+               minetest.after(1, function(player_name, breath_bar)
+                       local player = minetest.get_player_by_name(player_name)
+                       if player then
+                               player:hud_remove(breath_bar)
+                       end
+               end, name, hud.id_breathbar)
                hud.id_breathbar = nil
        end
 end