Mainmenu: Remove space under mod list
[oweals/minetest.git] / builtin / game / item_entity.lua
index 6425a10aab6cd7b6d4db8582b6e3878bdbf02c18..a66bf33d0e3935b58f70296bf7ea25f9556c5610 100644 (file)
@@ -4,11 +4,14 @@ function core.spawn_item(pos, item)
        -- Take item in any format
        local stack = ItemStack(item)
        local obj = core.add_entity(pos, "__builtin:item")
-       obj:get_luaentity():set_item(stack:to_string())
+       -- Don't use obj if it couldn't be added to the map.
+       if obj then
+               obj:get_luaentity():set_item(stack:to_string())
+       end
        return obj
 end
 
--- If item_entity_ttl is not set, enity will have default life time 
+-- If item_entity_ttl is not set, enity will have default life time
 -- Setting it to -1 disables the feature
 
 local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
@@ -28,6 +31,7 @@ core.register_entity(":__builtin:item", {
                spritediv = {x = 1, y = 1},
                initial_sprite_basepos = {x = 0, y = 0},
                is_visible = false,
+               infotext = "",
        },
 
        itemstring = '',
@@ -47,6 +51,7 @@ core.register_entity(":__builtin:item", {
                local c = s
                local itemtable = stack:to_table()
                local itemname = nil
+               local description = ""
                if itemtable then
                        itemname = stack:to_table().name
                end
@@ -55,6 +60,7 @@ core.register_entity(":__builtin:item", {
                if core.registered_items[itemname] then
                        item_texture = core.registered_items[itemname].inventory_image
                        item_type = core.registered_items[itemname].type
+                       description = core.registered_items[itemname].description
                end
                local prop = {
                        is_visible = true,
@@ -63,6 +69,7 @@ core.register_entity(":__builtin:item", {
                        visual_size = {x = s, y = s},
                        collisionbox = {-c, -c, -c, c, c, c},
                        automatic_rotate = math.pi * 0.5,
+                       infotext = description,
                }
                self.object:set_properties(prop)
        end,
@@ -71,7 +78,8 @@ core.register_entity(":__builtin:item", {
                return core.serialize({
                        itemstring = self.itemstring,
                        always_collect = self.always_collect,
-                       age = self.age
+                       age = self.age,
+                       dropped_by = self.dropped_by
                })
        end,
 
@@ -81,11 +89,12 @@ core.register_entity(":__builtin:item", {
                        if data and type(data) == "table" then
                                self.itemstring = data.itemstring
                                self.always_collect = data.always_collect
-                               if data.age then 
+                               if data.age then
                                        self.age = data.age + dtime_s
                                else
                                        self.age = dtime_s
                                end
+                               self.dropped_by = data.dropped_by
                        end
                else
                        self.itemstring = staticdata
@@ -197,9 +206,10 @@ core.register_entity(":__builtin:item", {
        end,
 
        on_punch = function(self, hitter)
-               if self.itemstring ~= '' then
-                       local left = hitter:get_inventory():add_item("main", self.itemstring)
-                       if not left:is_empty() then
+               local inv = hitter:get_inventory()
+               if inv and self.itemstring ~= '' then
+                       local left = inv:add_item("main", self.itemstring)
+                       if left and not left:is_empty() then
                                self.itemstring = left:to_string()
                                return
                        end