self:set_item(self.itemstring)
end,
+ try_merge_with = function(self, own_stack, object, obj)
+ local stack = ItemStack(obj.itemstring)
+ if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
+ local overflow = false
+ local count = stack:get_count() + own_stack:get_count()
+ local max_count = stack:get_stack_max()
+ if count > max_count then
+ overflow = true
+ count = count - max_count
+ else
+ self.itemstring = ''
+ end
+ local pos = object:getpos()
+ pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
+ object:moveto(pos, false)
+ local s, c
+ local max_count = stack:get_stack_max()
+ local name = stack:get_name()
+ if not overflow then
+ obj.itemstring = name .. " " .. count
+ s = 0.2 + 0.1 * (count / max_count)
+ c = s
+ object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ self.object:remove()
+ -- merging succeeded
+ return true
+ else
+ s = 0.4
+ c = 0.3
+ object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ obj.itemstring = name .. " " .. max_count
+ s = 0.2 + 0.1 * (count / max_count)
+ c = s
+ self.object:set_properties({
+ visual_size = {x = s, y = s},
+ collisionbox = {-c, -c, -c, c, c, c}
+ })
+ self.itemstring = name .. " " .. count
+ end
+ end
+ -- merging didn't succeed
+ return false
+ end,
+
on_step = function(self, dtime)
self.age = self.age + dtime
if time_to_live > 0 and self.age > time_to_live then
end
local p = self.object:getpos()
p.y = p.y - 0.5
- local nn = core.get_node(p).name
+ local node = core.get_node_or_nil(p)
+ local in_unloaded = (node == nil)
+ if in_unloaded then
+ -- Don't infinetly fall into unloaded map
+ self.object:setvelocity({x = 0, y = 0, z = 0})
+ self.object:setacceleration({x = 0, y = 0, z = 0})
+ self.physical_state = false
+ self.object:set_properties({physical = false})
+ return
+ end
+ local nn = node.name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
- for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
+ -- Merge with close entities of the same item
+ for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
local obj = object:get_luaentity()
- if obj and obj.name == "__builtin:item" and obj.physical_state == false then
- local stack = ItemStack(obj.itemstring)
- if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
- local overflow = false
- local count = stack:get_count() + own_stack:get_count()
- local max_count = stack:get_stack_max()
- if count>max_count then
- overflow = true
- count = count - max_count
- else
- self.itemstring = ''
- end
- local pos=object:getpos()
- pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
- object:moveto(pos, false)
- local s, c
- local max_count = stack:get_stack_max()
- local name = stack:get_name()
- if not overflow then
- obj.itemstring = name.." "..count
- s = 0.2 + 0.1 * (count / max_count)
- c = s
- object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- self.object:remove()
- return
- else
- s = 0.4
- c = 0.3
- object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- obj.itemstring = name.." "..max_count
- s = 0.2 + 0.1 * (count / max_count)
- c = s
- self.object:set_properties({
- visual_size = {x = s, y = s},
- collisionbox = {-c, -c, -c, c, c, c}
- })
- self.itemstring = name.." "..count
- end
+ if obj and obj.name == "__builtin:item"
+ and obj.physical_state == false then
+ if self:try_merge_with(own_stack, object, obj) then
+ return
end
end
end