-- Falling stuff
--
-minetest.register_entity(":__builtin:falling_node", {
+core.register_entity(":__builtin:falling_node", {
initial_properties = {
physical = true,
collide_with_objects = false,
end
local item_texture = nil
local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
+ if core.registered_items[itemname] then
+ item_texture = core.registered_items[itemname].inventory_image
+ item_type = core.registered_items[itemname].type
end
prop = {
is_visible = true,
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.get_node(bcp)
- local bcd = minetest.registered_nodes[bcn.name]
+ local bcn = core.get_node(bcp)
+ local bcd = core.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups
if not bcd or
(bcd.walkable or
- (minetest.get_item_group(self.node.name, "float") ~= 0 and
+ (core.get_item_group(self.node.name, "float") ~= 0 and
bcd.liquidtype ~= "none")) then
if bcd and bcd.leveled and
bcn.name == self.node.name then
if addlevel == nil or addlevel <= 0 then
addlevel = bcd.leveled
end
- if minetest.add_node_level(bcp, addlevel) == 0 then
+ if core.add_node_level(bcp, addlevel) == 0 then
self.object:remove()
return
end
elseif bcd and bcd.buildable_to and
- (minetest.get_item_group(self.node.name, "float") == 0 or
+ (core.get_item_group(self.node.name, "float") == 0 or
bcd.liquidtype == "none") then
- minetest.remove_node(bcp)
+ core.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
- local n2 = minetest.get_node(np)
+ local n2 = core.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
- if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
- minetest.registered_nodes[n2.name].liquidtype == "none") then
- local drops = minetest.get_node_drops(n2.name, "")
- minetest.remove_node(np)
+ if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
+ core.registered_nodes[n2.name].liquidtype == "none") then
+ local drops = core.get_node_drops(n2.name, "")
+ core.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
- minetest.add_item(np, dropped_item)
+ core.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
- for _, callback in ipairs(minetest.registered_on_dignodes) do
+ for _, callback in ipairs(core.registered_on_dignodes) do
callback(np, n2, nil)
end
end
-- Create node and remove entity
- minetest.add_node(np, self.node)
+ core.add_node(np, self.node)
self.object:remove()
nodeupdate(np)
else
})
function spawn_falling_node(p, node)
- obj = minetest.add_entity(p, "__builtin:falling_node")
+ obj = core.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
function drop_attached_node(p)
- local nn = minetest.get_node(p).name
- minetest.remove_node(p)
- for _,item in ipairs(minetest.get_node_drops(nn, "")) do
+ local nn = core.get_node(p).name
+ core.remove_node(p)
+ for _,item in ipairs(core.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
- minetest.add_item(pos, item)
+ core.add_item(pos, item)
end
end
function check_attached_node(p, n)
- local def = minetest.registered_nodes[n.name]
+ local def = core.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "wallmounted" then
if n.param2 == 0 then
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
- local nn = minetest.get_node(p2).name
- local def2 = minetest.registered_nodes[nn]
+ local nn = core.get_node(p2).name
+ local def2 = core.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
--
function nodeupdate_single(p, delay)
- n = minetest.get_node(p)
- if minetest.get_item_group(n.name, "falling_node") ~= 0 then
+ n = core.get_node(p)
+ if core.get_item_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.get_node(p_bottom)
+ n_bottom = core.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
- if minetest.registered_nodes[n_bottom.name] and
- (minetest.get_item_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
- (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
- (not minetest.registered_nodes[n_bottom.name].walkable or
- minetest.registered_nodes[n_bottom.name].buildable_to) then
+ if core.registered_nodes[n_bottom.name] and
+ (core.get_item_group(n.name, "float") == 0 or
+ core.registered_nodes[n_bottom.name].liquidtype == "none") and
+ (n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
+ core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
+ (not core.registered_nodes[n_bottom.name].walkable or
+ core.registered_nodes[n_bottom.name].buildable_to) then
if delay then
- minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
+ core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
- n.level = minetest.env:get_node_level(p)
- minetest.remove_node(p)
+ n.level = core.env:get_node_level(p)
+ core.remove_node(p)
spawn_falling_node(p, n)
nodeupdate(p)
end
end
end
- if minetest.get_item_group(n.name, "attached_node") ~= 0 then
+ if core.get_item_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
nodeupdate(p)
function on_placenode(p, node)
nodeupdate(p)
end
-minetest.register_on_placenode(on_placenode)
+core.register_on_placenode(on_placenode)
function on_dignode(p, node)
nodeupdate(p)
end
-minetest.register_on_dignode(on_dignode)
+core.register_on_dignode(on_dignode)