core.chatcommands[cmd] = def
end
-if core.setting_getbool("mod_profiling") then
- local tracefct = profiling_print_log
- profiling_print_log = nil
- core.register_chatcommand("save_mod_profile",
- {
- params = "",
- description = "save mod profiling data to logfile " ..
- "(depends on default loglevel)",
- func = tracefct,
- privs = { server=true }
- })
-end
-
core.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
return true -- Handled chat message
end)
+if core.setting_getbool("profiler.load") then
+ -- Run after register_chatcommand and its register_on_chat_message
+ -- Before any chattcommands that should be profiled
+ profiler.init_chatcommand()
+end
+
-- Parses a "range" string in the format of "here (number)" or
-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
local function parse_range_str(player_name, str)
end,
})
+core.register_chatcommand("admin", {
+ description = "Show the name of the server owner",
+ func = function(name)
+ local admin = minetest.setting_get("name")
+ if admin then
+ return true, "The administrator of this server is "..admin.."."
+ else
+ return false, "There's no administrator named in the config file."
+ end
+ end,
+})
+
core.register_chatcommand("help", {
privs = {},
params = "[all/privs/<cmd>]",
description = "Get help for commands or list privileges",
func = function(name, param)
local function format_help_line(cmd, def)
- local msg = "/"..cmd
+ local msg = core.colorize("#00ffff", "/"..cmd)
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
local cmds = {}
for cmd, def in pairs(core.chatcommands) do
if core.check_player_privs(name, def.privs) then
- table.insert(cmds, cmd)
+ cmds[#cmds + 1] = cmd
end
end
table.sort(cmds)
local cmds = {}
for cmd, def in pairs(core.chatcommands) do
if core.check_player_privs(name, def.privs) then
- table.insert(cmds, format_help_line(cmd, def))
+ cmds[#cmds + 1] = format_help_line(cmd, def)
end
end
table.sort(cmds)
elseif param == "privs" then
local privs = {}
for priv, def in pairs(core.registered_privileges) do
- table.insert(privs, priv .. ": " .. def.description)
+ privs[#privs + 1] = priv .. ": " .. def.description
end
table.sort(privs)
return true, "Available privileges:\n"..table.concat(privs, "\n")
end
local privs = core.get_player_privs(grantname)
local privs_unknown = ""
+ local basic_privs =
+ core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
for priv, _ in pairs(grantprivs) do
- if priv ~= "interact" and priv ~= "shout" and
+ if not basic_privs[priv] and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
end
local revoke_privs = core.string_to_privs(revoke_priv_str)
local privs = core.get_player_privs(revoke_name)
+ local basic_privs =
+ core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
for priv, _ in pairs(revoke_privs) do
- if priv ~= "interact" and priv ~= "shout" and
+ if not basic_privs[priv] and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
- teleportee = core.get_player_by_name(name)
- if teleportee and p.x and p.y and p.z then
- teleportee:setpos(p)
- return true, "Teleporting to "..core.pos_to_string(p)
+ if p.x and p.y and p.z then
+ local lm = tonumber(minetest.setting_get("map_generation_limit") or 31000)
+ if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
+ return false, "Cannot teleport out of map bounds!"
+ end
+ teleportee = core.get_player_by_name(name)
+ if teleportee then
+ teleportee:setpos(p)
+ return true, "Teleporting to "..core.pos_to_string(p)
+ end
end
local teleportee = nil
end,
})
+local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
+ if ctx.total_blocks == 0 then
+ ctx.total_blocks = num_calls_remaining + 1
+ ctx.current_blocks = 0
+ end
+ ctx.current_blocks = ctx.current_blocks + 1
+
+ if ctx.current_blocks == ctx.total_blocks then
+ core.chat_send_player(ctx.requestor_name,
+ string.format("Finished emerging %d blocks in %.2fms.",
+ ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
+ end
+end
+
+local function emergeblocks_progress_update(ctx)
+ if ctx.current_blocks ~= ctx.total_blocks then
+ core.chat_send_player(ctx.requestor_name,
+ string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)",
+ ctx.current_blocks, ctx.total_blocks,
+ (ctx.current_blocks / ctx.total_blocks) * 100))
+
+ core.after(2, emergeblocks_progress_update, ctx)
+ end
+end
+
core.register_chatcommand("emergeblocks", {
params = "(here [radius]) | (<pos1> <pos2>)",
description = "starts loading (or generating, if inexistent) map blocks "
return false, p2
end
- core.emerge_area(p1, p2)
+ local context = {
+ current_blocks = 0,
+ total_blocks = 0,
+ start_time = os.clock(),
+ requestor_name = name
+ }
+
+ core.emerge_area(p1, p2, emergeblocks_callback, context)
+ core.after(2, emergeblocks_progress_update, context)
+
return true, "Started emerge of area ranging from " ..
core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
end,
end,
})
+core.register_chatcommand("days", {
+ description = "Display day count",
+ func = function(name, param)
+ return true, "Current day is " .. core.get_day_count()
+ end
+})
+
core.register_chatcommand("shutdown", {
description = "shutdown server",
privs = {server=true},
})
core.register_chatcommand("clearobjects", {
+ params = "[full|quick]",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
- core.log("action", name .. " clears all objects.")
+ local options = {}
+ if param == "" or param == "full" then
+ options.mode = "full"
+ elseif param == "quick" then
+ options.mode = "quick"
+ else
+ return false, "Invalid usage, see /help clearobjects."
+ end
+
+ core.log("action", name .. " clears all objects ("
+ .. options.mode .. " mode).")
core.chat_send_all("Clearing all objects. This may take long."
.. " You may experience a timeout. (by "
.. name .. ")")
- core.clear_objects()
+ core.clear_objects(options)
core.log("action", "Object clearing done.")
core.chat_send_all("*** Cleared all objects.")
end,