Use a settings object for the main settings
[oweals/minetest.git] / builtin / game / auth.lua
index 46fe3d342778c50e15dac1d681ac7929a543a45d..8cb4ebf57dedbfb57c1e37c3ddaa3df9a6409804 100644 (file)
@@ -106,7 +106,7 @@ core.builtin_auth_handler = {
                                end
                        end
                -- For the admin, give everything
-               elseif name == core.setting_get("name") then
+               elseif name == core.settings:get("name") then
                        for priv, def in pairs(core.registered_privileges) do
                                privileges[priv] = true
                        end
@@ -125,7 +125,7 @@ core.builtin_auth_handler = {
                core.log('info', "Built-in authentication handler adding player '"..name.."'")
                core.auth_table[name] = {
                        password = password,
-                       privileges = core.string_to_privs(core.setting_get("default_privs")),
+                       privileges = core.string_to_privs(core.settings:get("default_privs")),
                        last_login = os.time(),
                }
                save_auth_file()
@@ -148,7 +148,7 @@ core.builtin_auth_handler = {
                if not core.auth_table[name] then
                        core.builtin_auth_handler.create_auth(name,
                                core.get_password_hash(name,
-                                       core.setting_get("default_password")))
+                                       core.settings:get("default_password")))
                end
                core.auth_table[name].privileges = privileges
                core.notify_authentication_modified(name)