Add missing header/footer for singleplayer tab
[oweals/minetest.git] / builtin / falling.lua
index f6491991bbfe7baab087de8aa4dc8b5e7d048815..73087803f53d52ecb21114c7cb7f2526498d1c2c 100644 (file)
@@ -7,6 +7,7 @@
 minetest.register_entity("__builtin:falling_node", {
        initial_properties = {
                physical = true,
+               collide_with_objects = false,
                collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
                visual = "wielditem",
                textures = {},
@@ -53,27 +54,27 @@ minetest.register_entity("__builtin:falling_node", {
                -- Turn to actual sand when collides to ground or just move
                local pos = self.object:getpos()
                local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
-               local bcn = minetest.env:get_node(bcp)
+               local bcn = minetest.get_node(bcp)
                -- Note: walkable is in the node definition, not in item groups
                if minetest.registered_nodes[bcn.name] and
                                minetest.registered_nodes[bcn.name].walkable then
                        if minetest.registered_nodes[bcn.name].buildable_to then
-                               minetest.env:remove_node(bcp)
+                               minetest.remove_node(bcp)
                                return
                        end
                        local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
                        -- Check what's here
-                       local n2 = minetest.env:get_node(np)
+                       local n2 = minetest.get_node(np)
                        -- If it's not air or liquid, remove node and replace it with
                        -- it's drops
                        if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
                                        minetest.registered_nodes[n2.name].liquidtype == "none") then
                                local drops = minetest.get_node_drops(n2.name, "")
-                               minetest.env:remove_node(np)
+                               minetest.remove_node(np)
                                -- Add dropped items
                                local _, dropped_item
                                for _, dropped_item in ipairs(drops) do
-                                       minetest.env:add_item(np, dropped_item)
+                                       minetest.add_item(np, dropped_item)
                                end
                                -- Run script hook
                                local _, callback
@@ -82,7 +83,7 @@ minetest.register_entity("__builtin:falling_node", {
                                end
                        end
                        -- Create node and remove entity
-                       minetest.env:add_node(np, {name=self.nodename})
+                       minetest.add_node(np, {name=self.nodename})
                        self.object:remove()
                        nodeupdate(np)
                else
@@ -92,20 +93,20 @@ minetest.register_entity("__builtin:falling_node", {
 })
 
 function spawn_falling_node(p, nodename)
-       obj = minetest.env:add_entity(p, "__builtin:falling_node")
+       obj = minetest.add_entity(p, "__builtin:falling_node")
        obj:get_luaentity():set_node(nodename)
 end
 
 function drop_attached_node(p)
-       local nn = minetest.env:get_node(p).name
-       minetest.env:remove_node(p)
+       local nn = minetest.get_node(p).name
+       minetest.remove_node(p)
        for _,item in ipairs(minetest.get_node_drops(nn, "")) do
                local pos = {
                        x = p.x + math.random()/2 - 0.25,
                        y = p.y + math.random()/2 - 0.25,
                        z = p.z + math.random()/2 - 0.25,
                }
-               minetest.env:add_item(pos, item)
+               minetest.add_item(pos, item)
        end
 end
 
@@ -130,7 +131,7 @@ function check_attached_node(p, n)
                d.y = -1
        end
        local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
-       local nn = minetest.env:get_node(p2).name
+       local nn = minetest.get_node(p2).name
        local def2 = minetest.registered_nodes[nn]
        if def2 and not def2.walkable then
                return false
@@ -143,10 +144,10 @@ end
 --
 
 function nodeupdate_single(p, delay)
-       n = minetest.env:get_node(p)
+       n = minetest.get_node(p)
        if minetest.get_node_group(n.name, "falling_node") ~= 0 then
                p_bottom = {x=p.x, y=p.y-1, z=p.z}
-               n_bottom = minetest.env:get_node(p_bottom)
+               n_bottom = minetest.get_node(p_bottom)
                -- Note: walkable is in the node definition, not in item groups
                if minetest.registered_nodes[n_bottom.name] and
                                (not minetest.registered_nodes[n_bottom.name].walkable or 
@@ -154,7 +155,7 @@ function nodeupdate_single(p, delay)
                        if delay then
                                minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
                        else
-                               minetest.env:remove_node(p)
+                               minetest.remove_node(p)
                                spawn_falling_node(p, n.name)
                                nodeupdate(p)
                        end