(Re)spawn players within 'mapgen_limit'
[oweals/minetest.git] / builtin / common / misc_helpers.lua
index 1c7ff3958b437e3b9c54d6aafed880132ab129d3..f9b572d9f88dd61789bdab4bfe06e556e72217a8 100644 (file)
@@ -308,7 +308,7 @@ function core.formspec_escape(text)
 end
 
 
-function core.splittext(text,charlimit)
+function core.wrap_text(text, charlimit)
        local retval = {}
 
        local current_idx = 1
@@ -463,7 +463,7 @@ if INIT == "game" then
 
        core.rotate_node = function(itemstack, placer, pointed_thing)
                core.rotate_and_place(itemstack, placer, pointed_thing,
-                               core.setting_getbool("creative_mode"),
+                               core.settings:get_bool("creative_mode"),
                                {invert_wall = placer:get_player_control().sneak})
                return itemstack
        end
@@ -642,44 +642,26 @@ end
 
 local ESCAPE_CHAR = string.char(0x1b)
 
--- Client-sided mods don't have access to getbool
-if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then
-
-       function core.get_color_escape_sequence(color)
-               return ""
-       end
-
-       function core.get_background_escape_sequence(color)
-               return ""
-       end
-
-       function core.colorize(color, message)
-               return message
-       end
-
-else
-
-       function core.get_color_escape_sequence(color)
-               return ESCAPE_CHAR .. "(c@" .. color .. ")"
-       end
-
-       function core.get_background_escape_sequence(color)
-               return ESCAPE_CHAR .. "(b@" .. color .. ")"
-       end
+function core.get_color_escape_sequence(color)
+       return ESCAPE_CHAR .. "(c@" .. color .. ")"
+end
 
-       function core.colorize(color, message)
-               local lines = tostring(message):split("\n", true)
-               local color_code = core.get_color_escape_sequence(color)
+function core.get_background_escape_sequence(color)
+       return ESCAPE_CHAR .. "(b@" .. color .. ")"
+end
 
-               for i, line in ipairs(lines) do
-                       lines[i] = color_code .. line
-               end
+function core.colorize(color, message)
+       local lines = tostring(message):split("\n", true)
+       local color_code = core.get_color_escape_sequence(color)
 
-               return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
+       for i, line in ipairs(lines) do
+               lines[i] = color_code .. line
        end
 
+       return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
 end
 
+
 function core.strip_foreground_colors(str)
        return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
 end
@@ -706,13 +688,14 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
        local oc = {}
 
        for c, v in pairs(pos_off) do
-               if v == 0 then
+               if nc or v == 0 then
                        oc[#oc + 1] = c
                else
                        offset = v
                        nc = c
                end
        end
+
        local fine_pos = {[nc] = node_pos[nc] + offset}
        camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
        local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
@@ -723,3 +706,27 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
        return fine_pos
 end
 
+function core.string_to_privs(str, delim)
+       assert(type(str) == "string")
+       delim = delim or ','
+       local privs = {}
+       for _, priv in pairs(string.split(str, delim)) do
+               privs[priv:trim()] = true
+       end
+       return privs
+end
+
+function core.privs_to_string(privs, delim)
+       assert(type(privs) == "table")
+       delim = delim or ','
+       local list = {}
+       for priv, bool in pairs(privs) do
+               if bool then
+                       list[#list + 1] = priv
+               end
+       end
+       return table.concat(list, delim)
+end
+
+assert(core.string_to_privs("a,b").b == true)
+assert(core.privs_to_string({a=true,b=true}) == "a,b")