Add missing header/footer for singleplayer tab
[oweals/minetest.git] / builtin / builtin.lua
index 45119be4855ad9ce5a8fb6b4424ecc49175898db..34477e6aae166c80f3c3324cf2d7276f7efb91d5 100644 (file)
 -- before loading and running any mods.
 --
 
---
--- Override some Lua library functions
---
-
+-- Initialize some very basic things
 print = minetest.debug
-
---
--- Define some random basic things
---
-
-function basic_dump2(o)
-       if type(o) == "number" then
-               return tostring(o)
-       elseif type(o) == "string" then
-               return string.format("%q", o)
-       elseif type(o) == "boolean" then
-               return tostring(o)
-       elseif type(o) == "function" then
-               return "<function>"
-       elseif type(o) == "userdata" then
-               return "<userdata>"
-       elseif type(o) == "nil" then
-               return "nil"
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
-
-function dump2(o, name, dumped)
-       name = name or "_"
-       dumped = dumped or {}
-       io.write(name, " = ")
-       if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
-                       or type(o) == "function" or type(o) == "nil"
-                       or type(o) == "userdata" then
-               io.write(basic_dump2(o), "\n")
-       elseif type(o) == "table" then
-               if dumped[o] then
-                       io.write(dumped[o], "\n")
-               else
-                       dumped[o] = name
-                       io.write("{}\n") -- new table
-                       for k,v in pairs(o) do
-                               local fieldname = string.format("%s[%s]", name, basic_dump2(k))
-                               dump2(v, fieldname, dumped)
-                       end
-               end
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
-
-function dump(o, dumped)
-       dumped = dumped or {}
-       if type(o) == "number" then
-               return tostring(o)
-       elseif type(o) == "string" then
-               return string.format("%q", o)
-       elseif type(o) == "table" then
-               if dumped[o] then
-                       return "<circular reference>"
-               end
-               dumped[o] = true
-               local t = {}
-               for k,v in pairs(o) do
-                       t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
-               end
-               return "{" .. table.concat(t, ", ") .. "}"
-       elseif type(o) == "boolean" then
-               return tostring(o)
-       elseif type(o) == "function" then
-               return "<function>"
-       elseif type(o) == "userdata" then
-               return "<userdata>"
-       elseif type(o) == "nil" then
-               return "nil"
-       else
-               error("cannot dump a " .. type(o))
-               return nil
-       end
-end
-
-function string:split(sep)
-       local sep, fields = sep or ",", {}
-       local pattern = string.format("([^%s]+)", sep)
-       self:gsub(pattern, function(c) fields[#fields+1] = c end)
-       return fields
-end
-
-function string:trim()
-       return (self:gsub("^%s*(.-)%s*$", "%1"))
-end
-
-assert(string.trim("\n \t\tfoo\t ") == "foo")
-
---
--- Item definition helpers
---
-
-function minetest.inventorycube(img1, img2, img3)
-       img2 = img2 or img1
-       img3 = img3 or img1
-       return "[inventorycube"
-                       .. "{" .. img1:gsub("%^", "&")
-                       .. "{" .. img2:gsub("%^", "&")
-                       .. "{" .. img3:gsub("%^", "&")
-end
-
-function minetest.pos_to_string(pos)
-       return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
-end
-
-function minetest.get_pointed_thing_position(pointed_thing, above)
-       if pointed_thing.type == "node" then
-               if above then
-                       -- The position where a node would be placed
-                       return pointed_thing.above
-               else
-                       -- The position where a node would be dug
-                       return pointed_thing.under
-               end
-       elseif pointed_thing.type == "object" then
-               obj = pointed_thing.ref
-               if obj ~= nil then
-                       return obj:getpos()
-               else
-                       return nil
-               end
-       else
-               return nil
-       end
-end
-
-function minetest.dir_to_facedir(dir)
-       if math.abs(dir.x) > math.abs(dir.z) then
-               if dir.x < 0 then
-                       return 3
-               else
-                       return 1
-               end
-       else
-               if dir.z < 0 then
-                       return 2
-               else
-                       return 0
-               end
-       end
-end
-
-function minetest.dir_to_wallmounted(dir)
-       if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
-               if dir.y < 0 then
-                       return 1
-               else
-                       return 0
-               end
-       elseif math.abs(dir.x) > math.abs(dir.z) then
-               if dir.x < 0 then
-                       return 3
-               else
-                       return 2
-               end
-       else
-               if dir.z < 0 then
-                       return 5
-               else
-                       return 4
-               end
-       end
-end
-
-function minetest.get_node_drops(nodename, toolname)
-       local drop = ItemStack({name=nodename}):get_definition().drop
-       if drop == nil then
-               -- default drop
-               return {ItemStack({name=nodename})}
-       elseif type(drop) == "string" then
-               -- itemstring drop
-               return {ItemStack(drop)}
-       elseif drop.items == nil then
-               -- drop = {} to disable default drop
-               return {}
-       end
-
-       -- Extended drop table
-       local got_items = {}
-       local got_count = 0
-       local _, item, tool
-       for _, item in ipairs(drop.items) do
-               local good_rarity = true
-               local good_tool = true
-               if item.rarity ~= nil then
-                       good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
-               end
-               if item.tools ~= nil then
-                       good_tool = false
-                       for _, tool in ipairs(item.tools) do
-                               if tool:sub(1, 1) == '~' then
-                                       good_tool = toolname:find(tool:sub(2)) ~= nil
-                               else
-                                       good_tool = toolname == tool
-                               end
-                               if good_tool then
-                                       break
-                               end
-                       end
-               end
-               if good_rarity and good_tool then
-                       got_count = got_count + 1
-                       for _, add_item in ipairs(item.items) do
-                               got_items[#got_items+1] = add_item
-                       end
-                       if drop.max_items ~= nil and got_count == drop.max_items then
-                               break
-                       end
-               end
-       end
-       return got_items
-end
-
-function minetest.item_place_node(itemstack, placer, pointed_thing)
-       local item = itemstack:peek_item()
-       local def = itemstack:get_definition()
-       if def.type == "node" and pointed_thing.type == "node" then
-               local pos = pointed_thing.above
-               local oldnode = minetest.env:get_node(pos)
-               local olddef = ItemStack({name=oldnode.name}):get_definition()
-
-               if not olddef.buildable_to then
-                       minetest.log("info", placer:get_player_name() .. " tried to place"
-                               .. " node in invalid position " .. minetest.pos_to_string(pos)
-                               .. ", replacing " .. oldnode.name)
-                       return
-               end
-
-               minetest.log("action", placer:get_player_name() .. " places node "
-                       .. def.name .. " at " .. minetest.pos_to_string(pos))
-
-               local newnode = {name = def.name, param1 = 0, param2 = 0}
-
-               -- Calculate direction for wall mounted stuff like torches and signs
-               if def.paramtype2 == 'wallmounted' then
-                       local under = pointed_thing.under
-                       local above = pointed_thing.above
-                       local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
-                       newnode.param2 = minetest.dir_to_wallmounted(dir)
-               -- Calculate the direction for furnaces and chests and stuff
-               elseif def.paramtype2 == 'facedir' then
-                       local playerpos = placer:getpos()
-                       local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
-                       newnode.param2 = minetest.dir_to_facedir(dir)
-                       minetest.log("action", "facedir: " .. newnode.param2)
-               end
-
-               -- Add node and update
-               minetest.env:add_node(pos, newnode)
-
-               -- Set metadata owner
-               if def.metadata_name ~= "" then
-                       minetest.env:get_meta(pos):set_owner(placer:get_player_name())
-               end
-
-               -- Run script hook
-               local _, callback
-               for _, callback in ipairs(minetest.registered_on_placenodes) do
-                       callback(pos, newnode, placer)
-               end
-
-               itemstack:take_item()
-       end
-       return itemstack
-end
-
-function minetest.item_place_object(itemstack, placer, pointed_thing)
-       local pos = minetest.get_pointed_thing_position(pointed_thing, true)
-       if pos ~= nil then
-               local item = itemstack:take_item()
-               minetest.env:add_item(pos, item)
-       end
-       return itemstack
-end
-
-function minetest.item_place(itemstack, placer, pointed_thing)
-       if itemstack:get_definition().type == "node" then
-               return minetest.item_place_node(itemstack, placer, pointed_thing)
-       else
-               return minetest.item_place_object(itemstack, placer, pointed_thing)
-       end
-end
-
-function minetest.item_drop(itemstack, dropper, pos)
-       minetest.env:add_item(pos, itemstack)
-       return ""
-end
-
-function minetest.item_eat(hp_change, replace_with_item)
-       return function(itemstack, user, pointed_thing)  -- closure
-               if itemstack:take_item() ~= nil then
-                       user:set_hp(user:get_hp() + hp_change)
-                       itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
-               end
-               return itemstack
-       end
-end
-
-function minetest.node_punch(pos, node, puncher)
-       -- Run script hook
-       local _, callback
-       for _, callback in ipairs(minetest.registered_on_punchnodes) do
-               callback(pos, node, puncher)
-       end
-
-end
-
-function minetest.node_dig(pos, node, digger)
-       minetest.debug("node_dig")
-
-       local def = ItemStack({name=node.name}):get_definition()
-       if not def.diggable then
-               minetest.debug("not diggable")
-               minetest.log("info", digger:get_player_name() .. " tried to dig "
-                       .. node.name .. " which is not diggable "
-                       .. minetest.pos_to_string(pos))
-               return
-       end
-
-       local meta = minetest.env:get_meta(pos)
-       if meta ~= nil and not meta:get_allow_removal() then
-               minetest.debug("dig prevented by metadata")
-               minetest.log("info", digger:get_player_name() .. " tried to dig "
-                       .. node.name .. ", but removal is disabled by metadata "
-                       .. minetest.pos_to_string(pos))
-               return
-       end
-
-       minetest.log('action', digger:get_player_name() .. " digs "
-               .. node.name .. " at " .. minetest.pos_to_string(pos))
-
-       if not minetest.setting_getbool("creative_mode") then
-               local wielded = digger:get_wielded_item()
-               local drops = minetest.get_node_drops(node.name, wielded:get_name())
-
-               -- Wear out tool
-               tp = wielded:get_tool_capabilities()
-               dp = minetest.get_dig_params(def.groups, tp)
-               wielded:add_wear(dp.wear)
-               digger:set_wielded_item(wielded)
-
-               -- Add dropped items
-               local _, dropped_item
-               for _, dropped_item in ipairs(drops) do
-                       digger:get_inventory():add_item("main", dropped_item)
-               end
-       end
-
-       -- Remove node and update
-       minetest.env:remove_node(pos)
-
-       -- Run script hook
-       local _, callback
-       for _, callback in ipairs(minetest.registered_on_dignodes) do
-               callback(pos, node, digger)
-       end
-end
-
---
--- Item definition defaults
---
-
-minetest.nodedef_default = {
-       -- Item properties
-       type="node",
-       -- name intentionally not defined here
-       description = "",
-       groups = {},
-       inventory_image = "",
-       wield_image = "",
-       wield_scale = {x=1,y=1,z=1},
-       stack_max = 99,
-       usable = false,
-       liquids_pointable = false,
-       tool_capabilities = nil,
-
-       -- Interaction callbacks
-       on_place = minetest.item_place,
-       on_drop = minetest.item_drop,
-       on_use = nil,
-
-       on_punch = minetest.node_punch,
-       on_dig = minetest.node_dig,
-
-       -- Node properties
-       drawtype = "normal",
-       visual_scale = 1.0,
-       tile_images = {""},
-       special_materials = {
-               {image="", backface_culling=true},
-               {image="", backface_culling=true},
-       },
-       alpha = 255,
-       post_effect_color = {a=0, r=0, g=0, b=0},
-       paramtype = "none",
-       paramtype2 = "none",
-       is_ground_content = false,
-       sunlight_propagates = false,
-       walkable = true,
-       pointable = true,
-       diggable = true,
-       climbable = false,
-       buildable_to = false,
-       metadata_name = "",
-       liquidtype = "none",
-       liquid_alternative_flowing = "",
-       liquid_alternative_source = "",
-       liquid_viscosity = 0,
-       light_source = 0,
-       damage_per_second = 0,
-       selection_box = {type="regular"},
-       legacy_facedir_simple = false,
-       legacy_wallmounted = false,
-}
-
-minetest.craftitemdef_default = {
-       type="craft",
-       -- name intentionally not defined here
-       description = "",
-       groups = {},
-       inventory_image = "",
-       wield_image = "",
-       wield_scale = {x=1,y=1,z=1},
-       stack_max = 99,
-       liquids_pointable = false,
-       tool_capabilities = nil,
-
-       -- Interaction callbacks
-       on_place = minetest.item_place,
-       on_drop = minetest.item_drop,
-       on_use = nil,
-}
-
-minetest.tooldef_default = {
-       type="tool",
-       -- name intentionally not defined here
-       description = "",
-       groups = {},
-       inventory_image = "",
-       wield_image = "",
-       wield_scale = {x=1,y=1,z=1},
-       stack_max = 1,
-       liquids_pointable = false,
-       tool_capabilities = nil,
-
-       -- Interaction callbacks
-       on_place = minetest.item_place,
-       on_drop = minetest.item_drop,
-       on_use = nil,
-}
-
-minetest.noneitemdef_default = {  -- This is used for the hand and unknown items
-       type="none",
-       -- name intentionally not defined here
-       description = "",
-       groups = {},
-       inventory_image = "",
-       wield_image = "",
-       wield_scale = {x=1,y=1,z=1},
-       stack_max = 99,
-       liquids_pointable = false,
-       tool_capabilities = nil,
-
-       -- Interaction callbacks
-       on_place = nil,
-       on_drop = nil,
-       on_use = nil,
-}
-
---
--- Make raw registration functions inaccessible to anyone except builtin.lua
---
-
-local register_item_raw = minetest.register_item_raw
-minetest.register_item_raw = nil
-
-local register_alias_raw = minetest.register_alias_raw
-minetest.register_item_raw = nil
-
---
--- Item / entity / ABM registration functions
---
-
-minetest.registered_abms = {}
-minetest.registered_entities = {}
-minetest.registered_items = {}
-minetest.registered_nodes = {}
-minetest.registered_craftitems = {}
-minetest.registered_tools = {}
-minetest.registered_aliases = {}
-
--- For tables that are indexed by item name:
--- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
-local function set_alias_metatable(table)
-       setmetatable(table, {
-               __index = function(name)
-                       return rawget(table, minetest.registered_aliases[name])
-               end
-       })
-end
-set_alias_metatable(minetest.registered_items)
-set_alias_metatable(minetest.registered_nodes)
-set_alias_metatable(minetest.registered_craftitems)
-set_alias_metatable(minetest.registered_tools)
-
--- These item names may not be used because they would interfere
--- with legacy itemstrings
-local forbidden_item_names = {
-       MaterialItem = true,
-       MaterialItem2 = true,
-       MaterialItem3 = true,
-       NodeItem = true,
-       node = true,
-       CraftItem = true,
-       craft = true,
-       MBOItem = true,
-       ToolItem = true,
-       tool = true,
-}
-
-local function check_modname_prefix(name)
-       if name:sub(1,1) == ":" then
-               -- Escape the modname prefix enforcement mechanism
-               return name:sub(2)
-       else
-               -- Modname prefix enforcement
-               local expected_prefix = minetest.get_current_modname() .. ":"
-               if name:sub(1, #expected_prefix) ~= expected_prefix then
-                       error("Name " .. name .. " does not follow naming conventions: " ..
-                               "\"modname:\" or \":\" prefix required")
-               end
-               local subname = name:sub(#expected_prefix+1)
-               if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
-                       error("Name " .. name .. " does not follow naming conventions: " ..
-                               "contains unallowed characters")
-               end
-               return name
-       end
-end
-
-function minetest.register_abm(spec)
-       -- Add to minetest.registered_abms
-       minetest.registered_abms[#minetest.registered_abms+1] = spec
-end
-
-function minetest.register_entity(name, prototype)
-       -- Check name
-       if name == nil then
-               error("Unable to register entity: Name is nil")
-       end
-       name = check_modname_prefix(tostring(name))
-
-       prototype.name = name
-       prototype.__index = prototype  -- so that it can be used as a metatable
-
-       -- Add to minetest.registered_entities
-       minetest.registered_entities[name] = prototype
-end
-
-function minetest.register_item(name, itemdef)
-       -- Check name
-       if name == nil then
-               error("Unable to register item: Name is nil")
-       end
-       name = check_modname_prefix(tostring(name))
-       if forbidden_item_names[name] then
-               error("Unable to register item: Name is forbidden: " .. name)
-       end
-       itemdef.name = name
-
-       -- Apply defaults and add to registered_* table
-       if itemdef.type == "node" then
-               setmetatable(itemdef, {__index = minetest.nodedef_default})
-               minetest.registered_nodes[itemdef.name] = itemdef
-       elseif itemdef.type == "craft" then
-               setmetatable(itemdef, {__index = minetest.craftitemdef_default})
-               minetest.registered_craftitems[itemdef.name] = itemdef
-       elseif itemdef.type == "tool" then
-               setmetatable(itemdef, {__index = minetest.tooldef_default})
-               minetest.registered_tools[itemdef.name] = itemdef
-       elseif itemdef.type == "none" then
-               setmetatable(itemdef, {__index = minetest.noneitemdef_default})
-       else
-               error("Unable to register item: Type is invalid: " .. dump(itemdef))
-       end
-
-       -- Flowing liquid uses param2
-       if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
-               itemdef.paramtype2 = "flowingliquid"
-       end
-
-       -- BEGIN Legacy stuff
-       if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
-               minetest.register_craft({
-                       type="cooking",
-                       output=itemdef.cookresult_itemstring,
-                       recipe=itemdef.name,
-                       cooktime=itemdef.furnace_cooktime
-               })
-       end
-       if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
-               minetest.register_craft({
-                       type="fuel",
-                       recipe=itemdef.name,
-                       burntime=itemdef.furnace_burntime
-               })
-       end
-       -- END Legacy stuff
-
-       -- Disable all further modifications
-       getmetatable(itemdef).__newindex = {}
-
-       --minetest.log("Registering item: " .. itemdef.name)
-       minetest.registered_items[itemdef.name] = itemdef
-       minetest.registered_aliases[itemdef.name] = nil
-       register_item_raw(itemdef)
-end
-
-function minetest.register_node(name, nodedef)
-       nodedef.type = "node"
-       minetest.register_item(name, nodedef)
-end
-
-function minetest.register_craftitem(name, craftitemdef)
-       craftitemdef.type = "craft"
-
-       -- BEGIN Legacy stuff
-       if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
-               craftitemdef.inventory_image = craftitemdef.image
-       end
-       -- END Legacy stuff
-
-       minetest.register_item(name, craftitemdef)
-end
-
-function minetest.register_tool(name, tooldef)
-       tooldef.type = "tool"
-       tooldef.stack_max = 1
-
-       -- BEGIN Legacy stuff
-       if tooldef.inventory_image == nil and tooldef.image ~= nil then
-               tooldef.inventory_image = tooldef.image
-       end
-       if tooldef.tool_capabilities == nil and
-          (tooldef.full_punch_interval ~= nil or
-           tooldef.basetime ~= nil or
-           tooldef.dt_weight ~= nil or
-           tooldef.dt_crackiness ~= nil or
-           tooldef.dt_crumbliness ~= nil or
-           tooldef.dt_cuttability ~= nil or
-           tooldef.basedurability ~= nil or
-           tooldef.dd_weight ~= nil or
-           tooldef.dd_crackiness ~= nil or
-           tooldef.dd_crumbliness ~= nil or
-           tooldef.dd_cuttability ~= nil) then
-               tooldef.tool_capabilities = {
-                       full_punch_interval = tooldef.full_punch_interval,
-                       basetime = tooldef.basetime,
-                       dt_weight = tooldef.dt_weight,
-                       dt_crackiness = tooldef.dt_crackiness,
-                       dt_crumbliness = tooldef.dt_crumbliness,
-                       dt_cuttability = tooldef.dt_cuttability,
-                       basedurability = tooldef.basedurability,
-                       dd_weight = tooldef.dd_weight,
-                       dd_crackiness = tooldef.dd_crackiness,
-                       dd_crumbliness = tooldef.dd_crumbliness,
-                       dd_cuttability = tooldef.dd_cuttability,
-               }
-       end
-       -- END Legacy stuff
-
-       minetest.register_item(name, tooldef)
-end
-
-function minetest.register_alias(name, convert_to)
-       if forbidden_item_names[name] then
-               error("Unable to register alias: Name is forbidden: " .. name)
-       end
-       if minetest.registered_items[name] ~= nil then
-               minetest.log("WARNING: Not registering alias, item with same name" ..
-                       " is already defined: " .. name .. " -> " .. convert_to)
-       else
-               --minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
-               minetest.registered_aliases[name] = convert_to
-               register_alias_raw(name, convert_to)
-       end
-end
-
--- Alias the forbidden item names to "" so they can't be
--- created via itemstrings (e.g. /give)
-local name
-for name in pairs(forbidden_item_names) do
-       minetest.registered_aliases[name] = ""
-       register_alias_raw(name, "")
-end
-
-
--- Deprecated:
--- Aliases for minetest.register_alias (how ironic...)
---minetest.alias_node = minetest.register_alias
---minetest.alias_tool = minetest.register_alias
---minetest.alias_craftitem = minetest.register_alias
-
---
--- Built-in node definitions. Also defined in C.
---
-
-minetest.register_item(":unknown", {
-       type = "none",
-       description = "Unknown Item",
-       inventory_image = "unknown_item.png",
-       on_place = minetest.item_place,
-       on_drop = minetest.item_drop,
-})
-
-minetest.register_node(":air", {
-       description = "Air (you hacker you!)",
-       inventory_image = "unknown_block.png",
-       wield_image = "unknown_block.png",
-       drawtype = "airlike",
-       paramtype = "light",
-       sunlight_propagates = true,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       air_equivalent = true,
-})
-
-minetest.register_node(":ignore", {
-       description = "Ignore (you hacker you!)",
-       inventory_image = "unknown_block.png",
-       wield_image = "unknown_block.png",
-       drawtype = "airlike",
-       paramtype = "none",
-       sunlight_propagates = false,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true, -- A way to remove accidentally placed ignores
-       air_equivalent = true,
-})
-
--- The hand (bare definition)
-minetest.register_item(":", {
-       type = "none",
-})
-
---
--- Default material types
---
-function digprop_err()
-       minetest.log("info", debug.traceback())
-       minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
-end
-
-minetest.digprop_constanttime = digprop_err
-minetest.digprop_stonelike = digprop_err
-minetest.digprop_dirtlike = digprop_err
-minetest.digprop_gravellike = digprop_err
-minetest.digprop_woodlike = digprop_err
-minetest.digprop_leaveslike = digprop_err
-minetest.digprop_glasslike = digprop_err
-
---
--- Creative inventory
---
-
-minetest.creative_inventory = {}
-
-minetest.add_to_creative_inventory = function(itemstring)
-       table.insert(minetest.creative_inventory, itemstring)
-end
-
---
--- Callback registration
---
-
-local function make_registration()
-       local t = {}
-       local registerfunc = function(func) table.insert(t, func) end
-       return t, registerfunc
-end
-
-minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
-minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
-minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
-minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
-minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
-minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
-minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
-minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
-minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
-minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
-minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
-
---
--- Misc. API functions
---
-
-minetest.timers_to_add = {}
-minetest.timers = {}
-minetest.register_globalstep(function(dtime)
-       for _, timer in ipairs(minetest.timers_to_add) do
-               table.insert(minetest.timers, timer)
-       end
-       minetest.timers_to_add = {}
-       for index, timer in ipairs(minetest.timers) do
-               timer.time = timer.time - dtime
-               if timer.time <= 0 then
-                       timer.func(timer.param)
-                       table.remove(minetest.timers,index)
-               end
-       end
-end)
-
-function minetest.after(time, func, param)
-       table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
-end
-
-function minetest.check_player_privs(name, privs)
-       local player_privs = minetest.get_player_privs(name)
-       local missing_privileges = {}
-       for priv, val in pairs(privs) do
-               if val then
-                       if not player_privs[priv] then
-                               table.insert(missing_privileges, priv)
-                       end
-               end
-       end
-       if #missing_privileges > 0 then
-               return false, missing_privileges
-       end
-       return true, ""
-end
-
-function minetest.get_connected_players()
-       -- This could be optimized a bit, but leave that for later
-       local list = {}
-       for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
-               if obj:get_player_name() then
-                       table.insert(list, obj)
-               end
-       end
-       return list
-end
-
-minetest.registered_privileges = {}
-function minetest.register_privilege(name, description)
-       minetest.registered_privileges[name] = description
-end
-
-minetest.register_privilege("interact", "Can interact with things and modify the world")
-minetest.register_privilege("teleport", "Can use /teleport command")
-minetest.register_privilege("settime", "Can use /time")
-minetest.register_privilege("privs", "Can modify privileges")
-minetest.register_privilege("server", "Can do server maintenance stuff")
-minetest.register_privilege("shout", "Can speak in chat")
-minetest.register_privilege("ban", "Can ban and unban players")
-minetest.register_privilege("give", "Can use /give and /giveme")
-minetest.register_privilege("password", "Can use /setpassword and /clearpassword")
-
---
--- Chat commands
---
-
-minetest.chatcommands = {}
-function minetest.register_chatcommand(cmd, def)
-       def = def or {}
-       def.params = def.params or ""
-       def.description = def.description or ""
-       def.privs = def.privs or {}
-       minetest.chatcommands[cmd] = def
-end
-
--- Register the help command
-minetest.register_chatcommand("help", {
-       privs = {},
-       params = "(nothing)/all/<cmd>",
-       description = "Get help for commands",
-       func = function(name, param)
-               local format_help_line = function(cmd, def)
-                       local msg = "/"..cmd
-                       if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
-                       if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
-                       return msg
-               end
-               if param == "" then
-                       local msg = ""
-                       cmds = {}
-                       for cmd, def in pairs(minetest.chatcommands) do
-                               if minetest.check_player_privs(name, def.privs) then
-                                       table.insert(cmds, cmd)
-                               end
-                       end
-                       minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
-                       minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
-               elseif param == "all" then
-                       minetest.chat_send_player(name, "Available commands:")
-                       for cmd, def in pairs(minetest.chatcommands) do
-                               if minetest.check_player_privs(name, def.privs) then
-                                       minetest.chat_send_player(name, format_help_line(cmd, def))
-                               end
-                       end
-               else
-                       local cmd = param
-                       def = minetest.chatcommands[cmd]
-                       if not def then
-                               minetest.chat_send_player(name, "Command not available: "..cmd)
-                       else
-                               minetest.chat_send_player(name, format_help_line(cmd, def))
-                       end
-               end
-       end,
-})
-
--- Register C++ commands without functions
-minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)"})
-minetest.register_chatcommand("status", {description = "print server status line"})
-minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}})
-minetest.register_chatcommand("setting", {params = "<name> = <value>", description = "set line in configuration file", privs = {server=true}})
-minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}})
-minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}})
-minetest.register_chatcommand("teleport", {params = "<X>,<Y>,<Z>", description = "teleport to given position", privs = {teleport=true}})
-minetest.register_chatcommand("ban", {params = "<name>", description = "ban IP of player", privs = {ban=true}})
-minetest.register_chatcommand("unban", {params = "<name/ip>", description = "remove IP ban", privs = {ban=true}})
-
--- Register some other commands
-minetest.register_chatcommand("privs", {
-       params = "<name>",
-       description = "print out privileges of player",
-       func = function(name, param)
-               if param == "" then
-                       param = name
-               else
-                       if not minetest.check_player_privs(name, {privs=true}) then
-                               minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
-                       end
-               end
-               privs = {}
-               for priv, _ in pairs(minetest.get_player_privs(param)) do
-                       table.insert(privs, priv)
-               end
-               minetest.chat_send_player(name, "Privileges of "..param..": "..table.concat(privs, " "))
-       end,
-})
-minetest.register_chatcommand("grant", {
-       params = "<name> <privilege>",
-       description = "Give privilege to player",
-       privs = {privs=true},
-       func = function(name, param)
-               local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
-               if not grantname or not grantprivstr then
-                       minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
-                       return
-               end
-               local grantprivs = minetest.string_to_privs(grantprivstr)
-               local privs = minetest.get_player_privs(grantname)
-               for priv, _ in pairs(grantprivs) do
-                       privs[priv] = true
-               end
-               minetest.set_player_privs(grantname, privs)
-       end,
-})
-minetest.register_chatcommand("revoke", {
-       params = "<name> <privilege>",
-       description = "Remove privilege from player",
-       privs = {privs=true},
-       func = function(name, param)
-               local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
-               if not revokename or not revokeprivstr then
-                       minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
-                       return
-               end
-               local revokeprivs = minetest.string_to_privs(revokeprivstr)
-               local privs = minetest.get_player_privs(revokename)
-               for priv, _ in pairs(revokeprivs) do
-                       table.remove(privs, priv)
-               end
-               minetest.set_player_privs(revokename, privs)
-       end,
-})
-minetest.register_chatcommand("setpassword", {
-       params = "<name> <password>",
-       description = "set given password",
-       privs = {password=true},
-       func = function(name, param)
-               if param == "" then
-                       minetest.chat_send_player(name, "Password field required")
-                       return
-               end
-               minetest.set_player_password(name, param)
-       end,
-})
-minetest.register_chatcommand("clearpassword", {
-       params = "<name>",
-       description = "set empty password",
-       privs = {password=true},
-       func = function(name, param)
-               minetest.set_player_password(name, '')
-       end,
-})
-
---
--- Builtin chat handler
---
-
-minetest.register_on_chat_message(function(name, message)
-       local cmd, param = string.match(message, "/([^ ]+) *(.*)")
-       if not param then
-               param = ""
-       end
-       local cmd_def = minetest.chatcommands[cmd]
-       if cmd_def then
-               if not cmd_def.func then
-                       -- This is a C++ command
-                       return false
-               else
-                       local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
-                       if has_privs then
-                               cmd_def.func(name, param)
-                       else
-                               minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
-                       end
-                       return true -- handled chat message
-               end
-       end
-       return false
-end)
-
---
--- Authentication handler
---
-
-function minetest.string_to_privs(str)
-       assert(type(str) == "string")
-       privs = {}
-       for _, priv in pairs(string.split(str, ',')) do
-               privs[priv:trim()] = true
-       end
-       return privs
-end
-
-function minetest.privs_to_string(privs)
-       assert(type(privs) == "table")
-       list = {}
-       for priv, bool in pairs(privs) do
-               if bool then
-                       table.insert(list, priv)
-               end
-       end
-       return table.concat(list, ',')
-end
-
-assert(minetest.string_to_privs("a,b").b == true)
-assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
-
-minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
-minetest.auth_table = {}
-
-local function read_auth_file()
-       local newtable = {}
-       local file, errmsg = io.open(minetest.auth_file_path, 'rb')
-       if not file then
-               error(minetest.auth_file_path.." could not be opened for reading: "..errmsg)
-       end
-       for line in file:lines() do
-               if line ~= "" then
-                       local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
-                       if not name or not password or not privilegestring then
-                               error("Invalid line in auth.txt: "..dump(line))
-                       end
-                       local privileges = minetest.string_to_privs(privilegestring)
-                       newtable[name] = {password=password, privileges=privileges}
-               end
-       end
-       io.close(file)
-       minetest.auth_table = newtable
-end
-
-local function save_auth_file()
-       local newtable = {}
-       -- Check table for validness before attempting to save
-       for name, stuff in pairs(minetest.auth_table) do
-               assert(type(name) == "string")
-               assert(name ~= "")
-               assert(type(stuff) == "table")
-               assert(type(stuff.password) == "string")
-               assert(type(stuff.privileges) == "table")
-       end
-       local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
-       if not file then
-               error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
-       end
-       for name, stuff in pairs(minetest.auth_table) do
-               local privstring = minetest.privs_to_string(stuff.privileges)
-               file:write(name..":"..stuff.password..":"..privstring..'\n')
-       end
-       io.close(file)
-end
-
-read_auth_file()
-
-minetest.builtin_auth_handler = {
-       get_auth = function(name)
-               assert(type(name) == "string")
-               if not minetest.auth_table[name] then
-                       minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
-               end
-               if minetest.is_singleplayer() or name == minetest.setting_get("name") then
-                       return {
-                               password = "",
-                               privileges = minetest.registered_privileges
-                       }
-               else
-                       return minetest.auth_table[name]
-               end
-       end,
-       create_auth = function(name, password)
-               assert(type(name) == "string")
-               assert(type(password) == "string")
-               minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
-               minetest.auth_table[name] = {
-                       password = password,
-                       privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
-               }
-               save_auth_file()
-       end,
-       set_password = function(name, password)
-               assert(type(name) == "string")
-               assert(type(password) == "string")
-               if not minetest.auth_table[name] then
-                       minetest.builtin_auth_handler.create_auth(name, password)
-               else
-                       minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
-                       minetest.auth_table[name].password = password
-                       save_auth_file()
-               end
-       end,
-       set_privileges = function(name, privileges)
-               assert(type(name) == "string")
-               assert(type(privileges) == "table")
-               if not minetest.auth_table[name] then
-                       minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
-               end
-               minetest.auth_table[name].privileges = privileges
-               save_auth_file()
-       end
-}
-
-function minetest.register_authentication_handler(handler)
-       if minetest.registered_auth_handler then
-               error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
-       end
-       minetest.registered_auth_handler = handler
-       minetest.registered_auth_handler_modname = minetest.get_current_modname()
-end
-
-function minetest.get_auth_handler()
-       if minetest.registered_auth_handler then
-               return minetest.registered_auth_handler
-       end
-       return minetest.builtin_auth_handler
-end
-
-function minetest.set_player_password(name, password)
-       minetest.get_auth_handler().set_password(name, password)
-end
-
-function minetest.set_player_privs(name, privs)
-       minetest.get_auth_handler().set_privileges(name, privs)
-end
-
---
--- Set random seed
---
-
 math.randomseed(os.time())
-
--- END
+os.setlocale("C", "numeric")
+
+-- Load other files
+local modpath = minetest.get_modpath("__builtin")
+dofile(modpath.."/serialize.lua")
+dofile(modpath.."/misc_helpers.lua")
+dofile(modpath.."/item.lua")
+dofile(modpath.."/misc_register.lua")
+dofile(modpath.."/item_entity.lua")
+dofile(modpath.."/deprecated.lua")
+dofile(modpath.."/misc.lua")
+dofile(modpath.."/privileges.lua")
+dofile(modpath.."/auth.lua")
+dofile(modpath.."/chatcommands.lua")
+dofile(modpath.."/static_spawn.lua")
+dofile(modpath.."/detached_inventory.lua")
+dofile(modpath.."/falling.lua")
+dofile(modpath.."/features.lua")
+dofile(modpath.."/voxelarea.lua")
+dofile(modpath.."/vector.lua")