*/
int sandbox_get_setup_called(struct udevice *dev);
+/**
+ * sandbox_get_sound_active() - Returns whether sound play is in progress
+ *
+ * @return true if active, false if not
+ */
+int sandbox_get_sound_active(struct udevice *dev);
+
/**
* sandbox_get_sound_sum() - Read back the sum of the sound data so far
*