*/
int sandbox_sdl_sound_stop(void);
+/**
+ * sandbox_sdl_sound_play() - Play a sound
+ *
+ * @data: Data to play (typically 16-bit)
+ * @count: Number of bytes in data
+ */
+int sandbox_sdl_sound_play(const void *data, uint count);
+
/**
* sandbox_sdl_sound_init() - set up the sound system
*