/*
* Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms and conditions of the GNU General Public License,
- * version 2, as published by the Free Software Foundation.
- *
- * This program is distributed in the hope it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * SPDX-License-Identifier: GPL-2.0
*/
/* Tegra vpr routines */
static bool _configured;
-void config_gpu(void)
+void tegra_gpu_config(void)
{
struct mc_ctlr *mc = (struct mc_ctlr *)NV_PA_MC_BASE;
_configured = true;
}
-bool vpr_configured(void)
+#if defined(CONFIG_OF_LIBFDT)
+
+int tegra_gpu_enable_node(void *blob, const char *gpupath)
{
- return _configured;
+ int offset;
+
+ if (_configured) {
+ offset = fdt_path_offset(blob, gpupath);
+ if (offset > 0) {
+ fdt_status_okay(blob, offset);
+ debug("enabled GPU node %s\n", gpupath);
+ }
+ }
+
+ return 0;
}
+
+#endif