-Minetest
+Minetest
========
An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
+Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.
-Default Controls
+Default controls
-----------------
-- WASD: move
-- Space: jump/climb
-- Shift: sneak/go down
-- Q: drop itemstack (+ SHIFT for single item)
-- I: inventory
-- Mouse: turn/look
-- Mouse left: dig/punch
-- Mouse right: place/use
-- Mouse wheel: select item
-- T: chat
-- 1-8: select item
-
-- Esc: pause menu (pauses only singleplayer game)
-- R: Enable/Disable full range view
+- Move mouse: Look around
+- W, A, S, D: Move
+- Space: Jump/move up
+- Shift: Sneak/move down
+- Q: Drop itemstack
+- Shift + Q: Drop single item
+- Left mouse button: Dig/punch/take item
+- Right mouse button: Place/use
+- Shift + right mouse button: Build (without using)
+- I: Inventory menu
+- Mouse wheel: Select item
+- 0-9: Select item
+- Z: Zoom (needs zoom privilege)
+- T: Chat
+- /: Command
+
+- Esc: Pause menu/abort/exit (pauses only singleplayer game)
+- R: Enable/disable full range view
- +: Increase view range
- -: Decrease view range
-- K: Enable/Disable fly (needs fly privilege)
-- J: Enable/Disable fast (needs fast privilege)
-- H: Enable/Disable noclip (needs noclip privilege)
-
-- F1: Hide/Show HUD
-- F2: Hide/Show Chat
-- F3: Disable/Enable Fog
-- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
-- F5: Toogle through debug info screens
-- F6: Toogle through output data
-- F7: Toggle through camera modes
-- F10: Show/Hide console
+- K: Enable/disable fly mode (needs fly privilege)
+- J: Enable/disable fast mode (needs fast privilege)
+- H: Enable/disable noclip mode (needs noclip privilege)
+
+- F1: Hide/show HUD
+- F2: Hide/show chat
+- F3: Disable/enable fog
+- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
+- F5: Cycle through debug info screens
+- F6: Cycle through profiler info screens
+- F7: Cycle through camera modes
+- F8: Toggle cinematic mode
+- F9: Cycle through minimap modes
+- Shift + F9: Change minimap orientation
+- F10: Show/hide console
- F12: Take screenshot
+- P: Write stack traces into debug.txt
-- Settable in the configuration file, see the section below.
+Most controls are settable in the configuration file, see the section below.
Paths
------
$share = /usr/share/minetest
$user = ~/.minetest
-OS X:
-$bin = ?
-$share = ?
-$user = ~/Library/Application Support/minetest
+macOS:
+$bin = Contents/MacOS
+$share = Contents/Resources
+$user = Contents/User OR ~/Library/Application Support/minetest
World directory
----------------
$user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
- --config <path-to-file>
+ --config <path-to-file>
+- A run-in-place build will look for the configuration file in
+ $location_of_exe/../minetest.conf and also $location_of_exe/../../minetest.conf
Command-line options:
---------------------
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
-$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libjsoncpp-dev
+$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+
+For Fedora users:
+$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
You can install git for easily keeping your copy up to date.
-If you dont want git, read below on how to get the source without git.
+If you don’t want git, read below on how to get the source without git.
This is an example for installing git on Debian/Ubuntu:
-$ apt-get install git-core
+$ sudo apt-get install git
+
+For Fedora users:
+$ sudo dnf install git
Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
$ git clone --depth 1 https://github.com/minetest/minetest.git
$ cd minetest
Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
-$ cd games/
-$ git clone --depth 1 https://github.com/minetest/minetest_game.git
-$ cd ..
+$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
Download source, without using git:
$ wget https://github.com/minetest/minetest/archive/master.tar.gz
$ cd ..
Build a version that runs directly from the source directory:
-$ cmake . -DRUN_IN_PLACE=1
-$ make -j2
+$ cmake . -DRUN_IN_PLACE=TRUE
+$ make -j <number of processors>
Run it:
-$ cd bin
-$ ./minetest
+$ ./bin/minetest
- Use cmake . -LH to see all CMake options and their current state
-- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
-- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- If you want to install it system-wide (or are making a distribution package),
+ you will want to use -DRUN_IN_PLACE=FALSE
+- You can build a bare server by specifying -DBUILD_SERVER=TRUE
+- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
-- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+- If you build a bare server, you don't need to have Irrlicht installed.
+ In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
CMake options
-------------
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
+ SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with Debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
-ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
+ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
-ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
-ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
+ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
+ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
+ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
+ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
-DISABLE_LUAJIT - Do not search for LuaJIT headers & library
+ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
+ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF - Enable profiling using GProf
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
-EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
+EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
-IRRLICHT_DLL - path to Irrlicht.dll
-IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
-IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
+IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
+IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
+IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
-REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
-REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
+PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
+POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
+REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
+REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
+SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
+SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
-OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
-SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
-SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
+OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
+SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
+SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
-ZLIB_INCLUDE_DIR - directory where zlib.h is located
-ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
+ZLIB_INCLUDE_DIR - Directory that contains zlib.h
+ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
Compiling on Windows:
---------------------
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
+ * SQLite3 headers and library
+ https://www.sqlite.org/download.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
+ NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
+ and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
+ into "sqlite3" directory, and generate sqlite3.lib using command
+ "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- - irrlicht-1.7.1.zip
+ - irrlicht-1.8.3.zip
+ - sqlite-amalgamation-3130000.zip (SQLite3 headers)
+ - sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
- readme.txt
+ dll32
...
- + irrlicht-1.7.1
+ + irrlicht-1.8.3
+ lib
+ include
...
+ + sqlite3
+ sqlite3.h
+ sqlite3ext.h
+ sqlite3.lib
+ sqlite3.dll
+ gettext (optional)
+bin
+include
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
+ IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-----------------
+ - If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
+ right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
+ SQLITE3_LIBRARY manually.
+ - If you want to build 64-bit minetest, you will need to build 64-bit version
+ of irrlicht engine manually, as only 32-bit pre-built library is provided.
- Hit "Configure"
- Hit "Configure" once again 8)
- If something is still coloured red, you have a problem.
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
-cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-BlockMen:
- textures/base/pack/menuheader.png
+ShadowNinja:
+ textures/base/pack/smoke_puff.png
+
+Paramat:
+ textures/base/pack/menu_header.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
- misc/minetest-icon.svg
+ misc/minetest.svg
textures/base/pack/logo.png
License of Minetest source code
-------------------------------
Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
-For details and rationale, see http://www.lua.org/license.html .
+For details and rationale, see https://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Fonts
---------------
-DejaVu Sans Mono:
-
- Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
- Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
-
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
-Arev Fonts Copyright:
-
- Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
-
-Liberation Fonts Copyright:
+Arimo - Apache License, version 2.0
+ Digitized data copyright (c) 2010-2012 Google Corporation.
- Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
+Cousine - Apache License, version 2.0
+ Digitized data copyright (c) 2010-2012 Google Corporation.
-DroidSansFallback:
+DroidSansFallBackFull:
Copyright (C) 2008 The Android Open Source Project