Minetest
-============
+========
An InfiniMiner/Minecraft inspired game.
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
-contained, you probably want to download these projects too:
- https://github.com/minetest/common/
+contained, you probably want to download the minetest_game project too:
https://github.com/minetest/minetest_game/
-See the README.txt in them.
+See the README.txt in it.
Further documentation
----------------------
- Website: http://minetest.net/
-- Wiki: http://wiki.minetest.com/
+- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- Github: https://github.com/minetest/minetest/
Default Controls
-----------------
-- WASD: Move
-- Space: Jump
-- E: Go down
-- Shift: Sneak
-- Q: Drop item
-- I: Open inventory
-- Mouse: Turn/look
+- WASD: move
+- Space: jump/climb
+- Shift: sneak/go down
+- Q: drop itemstack (+ SHIFT for single item)
+- I: inventory
+- Mouse: turn/look
+- Mouse left: dig/punch
+- Mouse right: place/use
+- Mouse wheel: select item
+- T: chat
+- 1-8: select item
+
+- Esc: pause menu (pauses only singleplayer game)
+- R: Enable/Disable full range view
+- +: Increase view range
+- -: Decrease view range
+- K: Enable/Disable fly (needs fly privilege)
+- J: Enable/Disable fast (needs fast privilege)
+- H: Enable/Disable noclip (needs noclip privilege)
+
+- F1: Hide/Show HUD
+- F2: Hide/Show Chat
+- F3: Disable/Enable Fog
+- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
+- F5: Toogle through debug info screens
+- F6: Toogle through output data
+- F7: Toggle through camera modes
+- F10: Show/Hide console
+- F12: Take screenshot
+
- Settable in the configuration file, see the section below.
Paths
$user = ~/.minetest
OS X:
-$bin = ?
-$share = ?
-$user = ~/Library/Application Support/minetest
+$bin = Contents/MacOS
+$share = Contents/Resources
+$user = Contents/User OR ~/Library/Application Support/minetest
World directory
----------------
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
-$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
+$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
-Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
-$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
-$ tar xf master.tar.gz
-$ cd minetest-minetest-286edd4 (or similar)
+For Fedora users:
+$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-dev bzip2-dev
-Download common (needed for minetest_game and some others)
-$ cd games/
-$ wget https://github.com/minetest/common/tarball/master -O common.tar.gz
-$ tar xf common.tar.gz
-$ mv minetest-common-* common
-$ cd ..
+You can install git for easily keeping your copy up to date.
+If you dont want git, read below on how to get the source without git.
+This is an example for installing git on Debian/Ubuntu:
+$ sudo apt-get install git-core
+
+For Fedora users:
+$ sudo dnf install git-core
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
+$ git clone --depth 1 https://github.com/minetest/minetest.git
+$ cd minetest
+
+Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
+$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+
+Download source, without using git:
+$ wget https://github.com/minetest/minetest/archive/master.tar.gz
+$ tar xf master.tar.gz
+$ cd minetest-master
-Download minetest_game (otherwise only the "Minimal development test" game is available)
+Download minetest_game, without using git:
$ cd games/
-$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
-$ tar xf minetest_game.tar.gz
-$ mv minetest-minetest_game-* minetest_game
+$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
+$ tar xf master.tar.gz
+$ mv minetest_game-master minetest_game
$ cd ..
Build a version that runs directly from the source directory:
-$ cmake . -DRUN_IN_PLACE=1
-$ make -j2
+$ cmake . -DRUN_IN_PLACE=TRUE
+$ make -j <number of processors>
Run it:
-$ cd bin
-$ ./minetest
+$ ./bin/minetest
- Use cmake . -LH to see all CMake options and their current state
-- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
-- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- If you want to install it system-wide (or are making a distribution package),
+ you will want to use -DRUN_IN_PLACE=FALSE
+- You can build a bare server by specifying -DBUILD_SERVER=TRUE
+- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
-- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+- If you build a bare server, you don't need to have Irrlicht installed.
+ In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+
+CMake options
+-------------
+General options:
+
+BUILD_CLIENT - Build Minetest client
+BUILD_SERVER - Build Minetest server
+CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
+ Release - Release build
+ Debug - Debug build
+ SemiDebug - Partially optimized debug build
+ RelWithDebInfo - Release build with Debug information
+ MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
+ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
+ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
+ENABLE_GETTEXT - Build with Gettext; Allows using translations
+ENABLE_GLES - Search for Open GLES headers & libraries and use them
+ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend (faster than SQLite3)
+ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
+ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
+ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
+ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
+ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
+RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
+USE_GPROF - Enable profiling using GProf
+VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+
+Library specific options:
+
+BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
+BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
+CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
+CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
+CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
+EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
+EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
+FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
+FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
+FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
+FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
+GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
+GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
+GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
+GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
+GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
+IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
+IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
+IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
+LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
+LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
+LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
+REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
+REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
+SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
+SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
+LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
+LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
+MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
+OGG_DLL - Only if building with sound on Windows; path to libogg.dll
+OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
+OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
+OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
+OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
+OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
+OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
+OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
+SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
+SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
+VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
+VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
+VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
+VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
+VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
+XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
+ZLIB_DLL - Only on Windows; path to zlib1.dll
+ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
+ZLIB_INCLUDE_DIR - Directory that contains zlib.h
+ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
- - In addition to minetest, you need to download common and minetest_game.
+ - In addition to minetest, you need to download minetest_game.
- If you wish to have sound support, you need libogg, libvorbis and libopenal
- You need:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
- http://minetest.net/download.php
+ http://minetest.net/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
-cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+Paramat:
+ textures/base/pack/menu_header.png
+
+erlehmann:
+ misc/minetest-icon-24x24.png
+ misc/minetest-icon.ico
+ misc/minetest.svg
+ textures/base/pack/logo.png
+
License of Minetest source code
-------------------------------
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
- Bitstream Vera Fonts Copyright:
+Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
- Arev Fonts Copyright:
+Arev Fonts Copyright:
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
- Liberation Fonts Copyright:
+Liberation Fonts Copyright:
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
+DroidSansFallback:
+
+ Copyright (C) 2008 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.