Rewrite falling entity to make use of collision info
[oweals/minetest.git] / README.md
index 4d136b13767961fc27f0390d2375b0f2eb027fe7..202ba4fe2f8580a6b0575b162376d05157e52274 100644 (file)
--- a/README.md
+++ b/README.md
@@ -1,13 +1,13 @@
 Minetest
 ========
 
-[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
+![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
 
 Minetest is a free open-source voxel game engine with easy modding and game creation.
 
-Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
 and contributors (see source file comments and the version control log)
 
 In case you downloaded the source code
@@ -69,15 +69,15 @@ Some can be changed in the key config dialog in the settings tab.
 | J                             | Enable/disable fast mode (needs fast privilege)                |
 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
 | E                             | Move fast in fast mode                                         |
+| C                             | Cycle through camera modes                                     |
+| V                             | Cycle through minimap modes                                    |
+| Shift + V                     | Change minimap orientation                                     |
 | F1                            | Hide/show HUD                                                  |
 | F2                            | Hide/show chat                                                 |
 | F3                            | Disable/enable fog                                             |
 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
 | F5                            | Cycle through debug information screens                        |
 | F6                            | Cycle through profiler info screens                            |
-| F7                            | Cycle through camera modes                                     |
-| F9                            | Cycle through minimap modes                                    |
-| Shift + F9                    | Change minimap orientation                                     |
 | F10                           | Show/hide console                                              |
 | F12                           | Take screenshot                                                |
 
@@ -218,6 +218,7 @@ General options and their default values:
 
     BUILD_CLIENT=TRUE          - Build Minetest client
     BUILD_SERVER=FALSE         - Build Minetest server
+    BUILD_UNITTESTS=TRUE       - Build unittest sources
     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
         Release                - Release build
         Debug                  - Debug build
@@ -235,6 +236,7 @@ General options and their default values:
     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
+    ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference