# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
-set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
-include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
+set(VERSION_MAJOR 0)
+set(VERSION_MINOR 2)
+set(VERSION_PATCH 20110730_rc2)
+set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
-# Default to Release
-if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
-endif()
+# Configuration options
-# Configuration
-
-set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
+if(WIN32)
+ set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
+else()
+ set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
+endif()
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
set(BUILD_SERVER 1 CACHE BOOL "Build server")
-# Get date and time
-GETDATETIME(BUILD_DATE)
-MESSAGE(STATUS "BUILD_DATE = ${BUILD_DATE}")
+set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
+
+if(NOT CMAKE_BUILD_TYPE)
+ # Default to release
+ set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
+endif()
+
+# Included stuff
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
# This is done here so that relative search paths are more reasnable
find_package(Irrlicht)
set(DATADIR "data")
set(BINDIR "bin")
set(DOCDIR "doc")
+ set(EXAMPLE_CONF_DIR ".")
elseif(APPLE)
- set(DATADIR "share/minetest")
+ # random placeholders
+ set(DATADIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
- set(DOCDIR "share/doc/minetest")
-elseif(UNIX)
- set(DATADIR "share/minetest")
+ set(DOCDIR "share/doc/${PROJECT_NAME}")
+ set(EXAMPLE_CONF_DIR ".")
+elseif(UNIX) # Linux, BSD etc
+ set(DATADIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
- set(DOCDIR "share/doc/minetest")
+ set(DOCDIR "share/doc/${PROJECT_NAME}")
+ set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
endif()
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
#
# Subdirectories
+# Be sure to add all relevant definitions above this
#
add_subdirectory(src)
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
-set(CPACK_PACKAGE_VERSION_MAJOR 0)
-set(CPACK_PACKAGE_VERSION_MINOR 0)
-set(CPACK_PACKAGE_VERSION_PATCH 0)
+set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
+set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
+set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55")
-set(CPACK_PACKAGE_FILE_NAME "minetest-${BUILD_DATE}")
+set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
if(WIN32)
# For some reason these aren't copied otherwise
- if(BUILD_CLIENT)
- install(FILES bin/minetest.exe DESTINATION bin)
- endif()
- if(BUILD_SERVER)
- install(FILES bin/minetestserver.exe DESTINATION bin)
- endif()
+ # NOTE: For some reason now it seems to work without these
+ #if(BUILD_CLIENT)
+ # install(FILES bin/minetest.exe DESTINATION bin)
+ #endif()
+ #if(BUILD_SERVER)
+ # install(FILES bin/minetestserver.exe DESTINATION bin)
+ #endif()
+
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
set(CPACK_GENERATOR ZIP)
elseif(APPLE)
# TODO
# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
- set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME})
+ #
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
set(CPACK_PACKAGE_ICON "")
set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
- set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
- set(CPACK_GENERATOR BUNDLE)
+ set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
+ set(CPACK_GENERATOR "Bundle")
else()
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
set(CPACK_SOURCE_GENERATOR TGZ)
endif()