cmake_minimum_required(VERSION 2.6)
+
if(${CMAKE_VERSION} STREQUAL "2.8.2")
- # bug http://vtk.org/Bug/view.php?id=11020
- message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
-endif(${CMAKE_VERSION} STREQUAL "2.8.2")
+ # Bug http://vtk.org/Bug/view.php?id=11020
+ message(WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
+endif()
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
+set(PROJECT_NAME_CAPITALIZED "Minetest")
-# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
+
+# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
-set(VERSION_PATCH dev-20111201-0)
+set(VERSION_PATCH 13)
+set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
+
+# Change to false for releases
+set(DEVELOPMENT_BUILD TRUE)
+
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
+if(VERSION_EXTRA)
+ set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA})
+elseif(DEVELOPMENT_BUILD)
+ set(VERSION_STRING "${VERSION_STRING}-dev")
+endif()
-MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
+message(STATUS "*** Will build version ${VERSION_STRING} ***")
-# Configuration options
+# Configuration options
+set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
- set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
-else()
- set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
+ set(DEFAULT_RUN_IN_PLACE TRUE)
endif()
+set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
+ "Run directly in source directory structure")
+
+
+set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
+set(BUILD_SERVER FALSE CACHE BOOL "Build server")
-set(BUILD_CLIENT 1 CACHE BOOL "Build client")
-if(WIN32)
- set(BUILD_SERVER 0 CACHE BOOL "Build server")
-else()
- set(BUILD_SERVER 1 CACHE BOOL "Build server")
-endif()
-set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
+set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")
if(NOT CMAKE_BUILD_TYPE)
# Default to release
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
+
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
-include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
-# This is done here so that relative search paths are more reasnable
+
+# This is done here so that relative search paths are more reasonable
find_package(Irrlicht)
-#
+
# Installation
-#
if(WIN32)
- set(DATADIR "data")
+ set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
+ set(LOCALEDIR "locale")
elseif(APPLE)
- # random placeholders
- set(DATADIR "share/${PROJECT_NAME}")
- set(BINDIR "bin")
- set(DOCDIR "share/doc/${PROJECT_NAME}")
- set(EXAMPLE_CONF_DIR ".")
+ set(BUNDLE_NAME ${PROJECT_NAME}.app)
+ set(BUNDLE_PATH "${BUNDLE_NAME}")
+ set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
+ set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
+ set(DOCDIR "${SHAREDIR}/${PROJECT_NAME}")
+ set(EXAMPLE_CONF_DIR ${DOCDIR})
+ set(LOCALEDIR "${SHAREDIR}/locale")
elseif(UNIX) # Linux, BSD etc
- set(DATADIR "share/${PROJECT_NAME}")
- set(BINDIR "bin")
- set(DOCDIR "share/doc/${PROJECT_NAME}")
- set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
+ if(RUN_IN_PLACE)
+ set(SHAREDIR ".")
+ set(BINDIR "bin")
+ set(DOCDIR "doc")
+ set(EXAMPLE_CONF_DIR ".")
+ set(MANDIR "unix/man")
+ set(XDG_APPS_DIR "unix/applications")
+ set(APPDATADIR "unix/appdata")
+ set(ICONDIR "unix/icons")
+ set(LOCALEDIR "locale")
+ else()
+ set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
+ set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
+ set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
+ set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
+ set(EXAMPLE_CONF_DIR ${DOCDIR})
+ set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
+ set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/appdata")
+ set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
+ set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
+ endif()
endif()
+set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
+if(NOT CUSTOM_SHAREDIR STREQUAL "")
+ set(SHAREDIR "${CUSTOM_SHAREDIR}")
+ message(STATUS "Using SHAREDIR=${SHAREDIR}")
+endif()
+
+set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
+if(NOT CUSTOM_BINDIR STREQUAL "")
+ set(BINDIR "${CUSTOM_BINDIR}")
+ message(STATUS "Using BINDIR=${BINDIR}")
+endif()
+
+set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
+if(NOT CUSTOM_DOCDIR STREQUAL "")
+ set(DOCDIR "${CUSTOM_DOCDIR}")
+ if(NOT RUN_IN_PLACE)
+ set(EXAMPLE_CONF_DIR ${DOCDIR})
+ endif()
+ message(STATUS "Using DOCDIR=${DOCDIR}")
+endif()
+
+set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
+if(NOT CUSTOM_MANDIR STREQUAL "")
+ set(MANDIR "${CUSTOM_MANDIR}")
+ message(STATUS "Using MANDIR=${MANDIR}")
+endif()
+
+set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
+if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
+ set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
+ message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
+endif()
+
+set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
+if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
+ set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
+ message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
+endif()
+
+set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
+if(NOT CUSTOM_ICONDIR STREQUAL "")
+ set(ICONDIR "${CUSTOM_ICONDIR}")
+ message(STATUS "Using ICONDIR=${ICONDIR}")
+endif()
+
+set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
+if(NOT CUSTOM_LOCALEDIR STREQUAL "")
+ set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
+ message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
+endif()
+
+
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
+
+if(BUILD_CLIENT)
+ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
+endif()
+if(RUN_IN_PLACE)
+ install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
+ install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
+endif()
+
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
+
install(FILES "README.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
-install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
+install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
+install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
+
+if(UNIX AND NOT APPLE)
+ install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
+ install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
+ install(FILES "misc/minetest.appdata.xml" DESTINATION "${APPDATADIR}")
+ install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
+endif()
+
+if(APPLE)
+ install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
+ install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
+endif()
+
-#
# Subdirectories
# Be sure to add all relevant definitions above this
-#
add_subdirectory(src)
+
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
if(WIN32)
- # For some reason these aren't copied otherwise
- # NOTE: For some reason now it seems to work without these
- #if(BUILD_CLIENT)
- # install(FILES bin/minetest.exe DESTINATION bin)
- #endif()
- #if(BUILD_SERVER)
- # install(FILES bin/minetestserver.exe DESTINATION bin)
- #endif()
-
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+ else()
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+ endif()
set(CPACK_GENERATOR ZIP)
-
- # This might be needed for some installer
- #set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
elseif(APPLE)
- # TODO
- # see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
- #
+ set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
- set(CPACK_PACKAGE_ICON "")
- set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
- set(CPACK_BUNDLE_ICON "")
- set(CPACK_BUNDLE_PLIST "")
- set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
- set(CPACK_GENERATOR "Bundle")
+ set(CPACK_GENERATOR ZIP)
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
include(CPack)
+
+# Add a target to generate API documentation with Doxygen
+find_package(Doxygen)
+if(DOXYGEN_FOUND)
+ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
+ ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
+ add_custom_target(doc
+ ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
+ WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
+ COMMENT "Generating API documentation with Doxygen" VERBATIM
+ )
+endif()
+