cmake_minimum_required(VERSION 2.6)
+
if(${CMAKE_VERSION} STREQUAL "2.8.2")
- # bug http://vtk.org/Bug/view.php?id=11020
- message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
-endif(${CMAKE_VERSION} STREQUAL "2.8.2")
+ # Bug http://vtk.org/Bug/view.php?id=11020
+ message(WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
+endif()
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
+set(PROJECT_NAME_CAPITALIZED "Minetest")
-set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
-# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
+# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
-set(VERSION_PATCH 11)
-set(VERSION_PATCH_ORIG ${VERSION_PATCH})
+set(VERSION_PATCH 13)
+set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
+
+# Change to false for releases
+set(DEVELOPMENT_BUILD TRUE)
+set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
- set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
-else()
- # Comment the following line during release
- #set(VERSION_PATCH ${VERSION_PATCH}-dev)
+ set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA})
+elseif(DEVELOPMENT_BUILD)
+ set(VERSION_STRING "${VERSION_STRING}-dev")
endif()
-set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
-MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
+message(STATUS "*** Will build version ${VERSION_STRING} ***")
-# Configuration options
+# Configuration options
+set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
- set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
-else()
- set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
+ set(DEFAULT_RUN_IN_PLACE TRUE)
endif()
+set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
+ "Run directly in source directory structure")
-# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
-if(RUN_IN_PLACE)
- set(RUN_IN_PLACE 1)
-else()
- set(RUN_IN_PLACE 0)
-endif()
-set(BUILD_CLIENT 1 CACHE BOOL "Build client")
-if(WIN32)
- set(BUILD_SERVER 0 CACHE BOOL "Build server")
-else()
- set(BUILD_SERVER 1 CACHE BOOL "Build server")
-endif()
+set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
+set(BUILD_SERVER FALSE CACHE BOOL "Build server")
+
-set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
+set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")
if(NOT CMAKE_BUILD_TYPE)
# Default to release
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
+
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
-include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
-# This is done here so that relative search paths are more reasnable
+
+# This is done here so that relative search paths are more reasonable
find_package(Irrlicht)
-#
+
# Installation
-#
if(WIN32)
set(SHAREDIR ".")
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
- set(SHAREDIR ".")
- set(BINDIR ".")
- set(DOCDIR "./doc/${PROJECT_NAME}")
+ set(BUNDLE_NAME ${PROJECT_NAME}.app)
+ set(BUNDLE_PATH "${BUNDLE_NAME}")
+ set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
+ set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
+ set(DOCDIR "${SHAREDIR}/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
- set(LOCALEDIR "locale")
+ set(LOCALEDIR "${SHAREDIR}/locale")
elseif(UNIX) # Linux, BSD etc
if(RUN_IN_PLACE)
set(SHAREDIR ".")
set(SHAREDIR "${CUSTOM_SHAREDIR}")
message(STATUS "Using SHAREDIR=${SHAREDIR}")
endif()
+
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
if(NOT CUSTOM_BINDIR STREQUAL "")
set(BINDIR "${CUSTOM_BINDIR}")
message(STATUS "Using BINDIR=${BINDIR}")
endif()
+
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
if(NOT CUSTOM_DOCDIR STREQUAL "")
set(DOCDIR "${CUSTOM_DOCDIR}")
+ if(NOT RUN_IN_PLACE)
+ set(EXAMPLE_CONF_DIR ${DOCDIR})
+ endif()
message(STATUS "Using DOCDIR=${DOCDIR}")
endif()
+
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
if(NOT CUSTOM_MANDIR STREQUAL "")
set(MANDIR "${CUSTOM_MANDIR}")
message(STATUS "Using MANDIR=${MANDIR}")
endif()
+
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
endif()
+
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
endif()
+
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
if(NOT CUSTOM_ICONDIR STREQUAL "")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
+
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()
+
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
-install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
-set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
-if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
- install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
- install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
- install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
- install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
-endif()
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
+
if(BUILD_CLIENT)
- #install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/minetest.appdata.xml" DESTINATION "${APPDATADIR}")
- install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
+ install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()
-#
+if(APPLE)
+ install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
+ install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
+endif()
+
+
# Subdirectories
# Be sure to add all relevant definitions above this
-#
add_subdirectory(src)
+
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
if(WIN32)
- # For some reason these aren't copied otherwise
- # NOTE: For some reason now it seems to work without these
- #if(BUILD_CLIENT)
- # install(FILES bin/minetest.exe DESTINATION bin)
- #endif()
- #if(BUILD_SERVER)
- # install(FILES bin/minetestserver.exe DESTINATION bin)
- #endif()
-
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
- else(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
- endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ endif()
set(CPACK_GENERATOR ZIP)
-
- # This might be needed for some installer
- #set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
elseif(APPLE)
+ set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
- set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.icns)
- set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
- set(CPACK_BUNDLE_ICON ${CPACK_PACKAGE_ICON})
- set(CPACK_BUNDLE_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/misc/Info.plist)
- set(CPACK_GENERATOR "Bundle")
+ set(CPACK_GENERATOR ZIP)
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
include(CPack)
+
# Add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
- configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
+ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
+ ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
-endif(DOXYGEN_FOUND)
+endif()