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Bugfix: don't highlight air nodes.
[oweals/minetest.git]
/
src
/
voxelalgorithms.cpp
diff --git
a/src/voxelalgorithms.cpp
b/src/voxelalgorithms.cpp
index 14638a82776cc5b5264c0daadce1c0b24447105e..f067a221ac1504484bc5ff4cd9e6beb6618a022d 100644
(file)
--- a/
src/voxelalgorithms.cpp
+++ b/
src/voxelalgorithms.cpp
@@
-46,7
+46,7
@@
void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
VoxelArea required_a = a;
required_a.pad(v3s16(0,0,0));
// Make sure we have access to it
VoxelArea required_a = a;
required_a.pad(v3s16(0,0,0));
// Make sure we have access to it
- v.
emerge
(a);
+ v.
addArea
(a);
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@@
-85,7
+85,7
@@
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
VoxelArea required_a = a;
required_a.pad(v3s16(0,1,0));
// Make sure we have access to it
VoxelArea required_a = a;
required_a.pad(v3s16(0,1,0));
// Make sure we have access to it
- v.
emerge
(a);
+ v.
addArea
(a);
s16 max_y = a.MaxEdge.Y;
s16 min_y = a.MinEdge.Y;
s16 max_y = a.MaxEdge.Y;
s16 min_y = a.MinEdge.Y;