{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;
ManualMapVoxelManipulator vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);
{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;
ManualMapVoxelManipulator vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);