- addon_paths.insert(share_server + DIR_DELIM + "addons"
- + DIR_DELIM + id);
- addon_paths.insert(user_server + DIR_DELIM + "addons"
- + DIR_DELIM + id);
- return SubgameSpec(id, game_path, addon_paths);
+ mods_paths.insert(share + DIR_DELIM + "mods");
+ if(user != share || user_game)
+ mods_paths.insert(user + DIR_DELIM + "mods");
+ std::string game_name = getGameName(game_path);
+ if(game_name == "")
+ game_name = id;
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path);
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+ std::string world_gameid = getWorldGameId(world_path, true);
+ // See if world contains an embedded game; if so, use it.
+ std::string world_gamepath = world_path + DIR_DELIM + "game";
+ if(fs::PathExists(world_gamepath)){
+ SubgameSpec gamespec;
+ gamespec.id = world_gameid;
+ gamespec.path = world_gamepath;
+ gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
+ gamespec.name = getGameName(world_gamepath);
+ if(gamespec.name == "")
+ gamespec.name = "unknown";
+ return gamespec;
+ }
+ return findSubgame(world_gameid);