51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
- SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0)
- : name(name), gain(gain), fade(fade)
+ SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
+ float fade = 0.0f, float pitch = 1.0f) :
+ name(name),
+ gain(gain), fade(fade), pitch(pitch)
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop, float volume,
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop, float volume,
- float fade = 0) = 0;
- virtual int playSoundAt(const std::string &name, bool loop, float volume,
- v3f pos) = 0;
+ float fade = 0.0f, float pitch = 1.0f) = 0;
+ virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch = 1.0f) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
- return playSound(spec.name, loop, spec.gain, spec.fade);
+ return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
- return playSoundAt(spec.name, loop, spec.gain, pos);
+ return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume, float fade)
+ int playSound(const std::string &name, bool loop, float volume, float fade,
+ float pitch)
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch)
void updateSoundPosition(int sound, v3f pos) {}
bool updateSoundGain(int id, float gain) { return false; }
float getSoundGain(int id) { return 0; }
void updateSoundPosition(int sound, v3f pos) {}
bool updateSoundGain(int id, float gain) { return false; }
float getSoundGain(int id) { return 0; }
- void step(float dtime) { }
- void fadeSound(int sound, float step, float gain) { }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}