+ virtual void setArmorGroups(const ItemGroupList &armor_groups)
+ {}
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
+ {}
+ virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ {}
+ virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ {}
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
+