-}
-
-/*
- LuaSAO
-*/
-
-extern "C"{
-#include "lstring.h"
-}
-
-/*
- object_set_base_position(self, x,y,z)
- x,y,z = object_get_base_position(self)
- object_add_message(self, data)
- object_remove(self)
-*/
-
-/*
- object_set_base_position(self, x, y, z)
-*/
-static int lf_object_set_base_position(lua_State *L)
-{
- // 4: z
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 3: y
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 2: x
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- self->setBasePosition(v3f(x*BS,y*BS,z*BS));
-
- return 0; // Number of return values
-}
-
-/*
- object_get_base_position(self)
-*/
-static int lf_object_get_base_position(lua_State *L)
-{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- v3f pos = self->getBasePosition();
-
- lua_pushnumber(L, pos.X/BS);
- lua_pushnumber(L, pos.Y/BS);
- lua_pushnumber(L, pos.Z/BS);
- return 3; // Number of return values
-}
-
-/*
- object_add_message(self, string data)
- lf = luafunc
-*/
-static int lf_object_add_message(lua_State *L)
-{
- // 2: data
- size_t datalen = 0;
- const char *data_c = lua_tolstring(L, -1, &datalen);
- lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
- assert(data_c);
-
- std::string data(data_c, datalen);
- //dstream<<"object_add_message: data="<<data<<std::endl;
-
- // Create message and add to queue
- ActiveObjectMessage aom(self->getId());
- aom.reliable = true;
- aom.datastring = data;
- self->m_message_queue.push_back(aom);
-
- return 0; // Number of return values
-}
-
-/*
- object_get_node(x,y,z)
-*/
-static int lf_object_get_node(lua_State *L)
-{
- // 4: z
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 3: y
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 2: x
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
-
- /*dstream<<"Checking node from pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z
- <<")"<<std::endl;*/
-
- // Get the node
- MapNode n(CONTENT_IGNORE);
- n = self->getEnv()->getMap().getNodeNoEx(pos);
-
- // Create a table with some data about the node
- lua_newtable(L);
- lua_pushstring(L, "content");
- lua_pushinteger(L, n.d);
- lua_settable(L, -3);
- lua_pushstring(L, "walkable");
- lua_pushboolean(L, content_features(n.d).walkable);
- lua_settable(L, -3);
-
- // Return the table
- return 1;
-}
-
-/*
- object_remove(x,y,z)
-*/
-static int lf_object_remove(lua_State *L)
-{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- self->m_removed = true;
-
- return 0;
-}
-
-LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
- L(NULL)
-{
- dstream<<"LuaSAO::LuaSAO(): id="<<id<<std::endl;
- L = lua_open();
- assert(L);
-
- // Load libraries
- luaopen_base(L);
- luaopen_table(L);
- luaopen_string(L);
- luaopen_math(L);
-
- // Add globals
- //lua_pushlightuserdata(L, this);
- //lua_setglobal(L, "self");
-
- // Register functions
- lua_register(L, "object_set_base_position", lf_object_set_base_position);
- lua_register(L, "object_get_base_position", lf_object_get_base_position);
- lua_register(L, "object_add_message", lf_object_add_message);
- lua_register(L, "object_get_node", lf_object_get_node);
- lua_register(L, "object_remove", lf_object_remove);
-}
-
-LuaSAO::~LuaSAO()
-{
- lua_close(L);
-}
-
-std::string LuaSAO::getClientInitializationData()
-{
- /*
- Read client-side script from file
- */
-
- std::string relative_path;
- relative_path += "luaobjects/";
- relative_path += m_script_name;
- relative_path += "/client.lua";
- std::string full_path = porting::getDataPath(relative_path.c_str());
- std::string script;
- std::ifstream file(full_path.c_str(), std::ios::binary | std::ios::ate);
- int size = file.tellg();
- SharedBuffer<char> buf(size);
- file.seekg(0, std::ios::beg);
- file.read(&buf[0], size);
- file.close();
-
- /*
- Create data string
- */
- std::string data;
-
- // Append script
- std::string script_string(&buf[0], buf.getSize());
- data += serializeLongString(script_string);
-
- /*
- Get data from server-side script for inclusion
- */
- std::string other_data;
-
- do{
-
- const char *funcname = "get_client_init_data";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO: Function not found: "
- <<funcname<<std::endl;
- break;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
-
- // Call (1 parameters, 1 result)
- if(lua_pcall(L, 1, 1, 0))
- {
- dstream<<"WARNING: LuaSAO: Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- break;
- }