+ bool deleteEntry(const ServerListSpec &server);
+ bool insert(const ServerListSpec &server);
+ std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+ const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+ std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
+ #if USE_CURL
+ void sendAnnounce(const std::string &action,
+ const std::vector<std::string> &clients_names = std::vector<std::string>(),
+ const double uptime = 0, const u32 game_time = 0,
+ const float lag = 0, const std::string &gameid = "",
+ const std::vector<ModSpec> &mods = std::vector<ModSpec>());