- void requestShutdown(void)
- {
- m_shutdown_requested = true;
- }
-
-
- // Envlock and conlock should be locked when calling this
- void SendMovePlayer(Player *player);
-
- u64 getPlayerAuthPrivs(const std::string &name)
- {
- try{
- return m_authmanager.getPrivs(name);
- }
- catch(AuthNotFoundException &e)
- {
- dstream<<"WARNING: Auth not found for "<<name<<std::endl;
- return 0;
- }
- }
-
- void setPlayerAuthPrivs(const std::string &name, u64 privs)
- {
- try{
- return m_authmanager.setPrivs(name, privs);
- }
- catch(AuthNotFoundException &e)
- {
- dstream<<"WARNING: Auth not found for "<<name<<std::endl;
- }
- }
-
- // Changes a player's password, password must be given as plaintext
- // If the player doesn't exist, a new entry is added to the auth manager
- void setPlayerPassword(const std::string &name, const std::wstring &password);
-
- // Saves g_settings to configpath given at initialization
- void saveConfig();
-
- void setIpBanned(const std::string &ip, const std::string &name)
- {
- m_banmanager.add(ip, name);
- return;
- }
-
- void unsetIpBanned(const std::string &ip_or_name)
- {
- m_banmanager.remove(ip_or_name);
- return;
- }
-
- std::string getBanDescription(const std::string &ip_or_name)
- {
- return m_banmanager.getBanDescription(ip_or_name);
- }
-
- Address getPeerAddress(u16 peer_id)
- {
- return m_con.GetPeerAddress(peer_id);
- }
-
- // Envlock and conlock should be locked when calling this
- void notifyPlayer(const char *name, const std::wstring msg);
- void notifyPlayers(const std::wstring msg);
+ // read shutdown state
+ inline bool getShutdownRequested()
+ { return m_shutdown_requested; }
+
+ // request server to shutdown
+ inline void requestShutdown(void)
+ { m_shutdown_requested = true; }
+
+ // Returns -1 if failed, sound handle on success
+ // Envlock
+ s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
+ void stopSound(s32 handle);
+
+ // Envlock
+ std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
+ bool checkPriv(const std::string &name, const std::string &priv);
+ void reportPrivsModified(const std::string &name=""); // ""=all
+ void reportInventoryFormspecModified(const std::string &name);
+
+ void setIpBanned(const std::string &ip, const std::string &name);
+ void unsetIpBanned(const std::string &ip_or_name);
+ std::string getBanDescription(const std::string &ip_or_name);
+
+ void notifyPlayer(const char *name, const std::wstring &msg);
+ void notifyPlayers(const std::wstring &msg);
+ void spawnParticle(const char *playername,
+ v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, bool vertical, std::string texture);
+
+ void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size,
+ bool collisiondetection, bool vertical, std::string texture);
+
+ u32 addParticleSpawner(const char *playername,
+ u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, bool vertical, std::string texture);
+
+ u32 addParticleSpawnerAll(u16 amount, float spawntime,
+ v3f minpos, v3f maxpos,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection, bool vertical, std::string texture);
+
+ void deleteParticleSpawner(const char *playername, u32 id);
+ void deleteParticleSpawnerAll(u32 id);
+
+ // Creates or resets inventory
+ Inventory* createDetachedInventory(const std::string &name);
+
+ // Envlock and conlock should be locked when using scriptapi
+ GameScripting *getScriptIface(){ return m_script; }
+
+ // Envlock should be locked when using the rollback manager
+ IRollbackManager *getRollbackManager(){ return m_rollback; }
+
+ //TODO: determine what (if anything) should be locked to access EmergeManager
+ EmergeManager *getEmergeManager(){ return m_emerge; }
+
+ // actions: time-reversed list
+ // Return value: success/failure
+ bool rollbackRevertActions(const std::list<RollbackAction> &actions,
+ std::list<std::string> *log);