PostgreSQL: Fix listAllLoadableBlocks returning the same block
[oweals/minetest.git] / src / server.h
index 4cfc879cdbc0f6197a8b5c30bbc8fa54693abe54..680de57b540f51027ad2fc13d66b5a8318ec329a 100644 (file)
@@ -17,44 +17,56 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SERVER_HEADER
-#define SERVER_HEADER
+#pragma once
 
 
-#include "connection.h"
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
 #include "gamedef.h"
 #include "serialization.h" // For SER_FMT_VER_INVALID
-#include "mods.h"
+#include "content/mods.h"
 #include "inventorymanager.h"
 #include "inventorymanager.h"
-#include "subgame.h"
-#include "rollback_interface.h" // Needed for rollbackRevertActions()
+#include "content/subgames.h"
+#include "tileanimation.h" // struct TileAnimationParams
+#include "network/peerhandler.h"
+#include "network/address.h"
 #include "util/numeric.h"
 #include "util/thread.h"
 #include "util/numeric.h"
 #include "util/thread.h"
-#include "environment.h"
+#include "util/basic_macros.h"
+#include "serverenvironment.h"
 #include "clientiface.h"
 #include "clientiface.h"
+#include "chatmessage.h"
 #include <string>
 #include <list>
 #include <map>
 #include <vector>
 
 #include <string>
 #include <list>
 #include <map>
 #include <vector>
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
+class ChatEvent;
+struct ChatEventChat;
+struct ChatInterface;
 class IWritableItemDefManager;
 class IWritableItemDefManager;
-class IWritableNodeDefManager;
+class NodeDefManager;
 class IWritableCraftDefManager;
 class BanManager;
 class EventManager;
 class Inventory;
 class IWritableCraftDefManager;
 class BanManager;
 class EventManager;
 class Inventory;
-class Player;
+class ModChannelMgr;
+class RemotePlayer;
 class PlayerSAO;
 class PlayerSAO;
+struct PlayerHPChangeReason;
 class IRollbackManager;
 class IRollbackManager;
+struct RollbackAction;
 class EmergeManager;
 class EmergeManager;
-class GameScripting;
+class ServerScripting;
 class ServerEnvironment;
 struct SimpleSoundSpec;
 class ServerEnvironment;
 struct SimpleSoundSpec;
+struct CloudParams;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
 class ServerThread;
 class ServerThread;
+class ServerModManager;
 
 enum ClientDeletionReason {
        CDR_LEAVE,
 
 enum ClientDeletionReason {
        CDR_LEAVE,
@@ -62,61 +74,6 @@ enum ClientDeletionReason {
        CDR_DENY
 };
 
        CDR_DENY
 };
 
-/*
-       Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
-class MapEditEventIgnorer
-{
-public:
-       MapEditEventIgnorer(bool *flag):
-               m_flag(flag)
-       {
-               if(*m_flag == false)
-                       *m_flag = true;
-               else
-                       m_flag = NULL;
-       }
-
-       ~MapEditEventIgnorer()
-       {
-               if(m_flag)
-               {
-                       assert(*m_flag);
-                       *m_flag = false;
-               }
-       }
-
-private:
-       bool *m_flag;
-};
-
-class MapEditEventAreaIgnorer
-{
-public:
-       MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
-               m_ignorevariable(ignorevariable)
-       {
-               if(m_ignorevariable->getVolume() == 0)
-                       *m_ignorevariable = a;
-               else
-                       m_ignorevariable = NULL;
-       }
-
-       ~MapEditEventAreaIgnorer()
-       {
-               if(m_ignorevariable)
-               {
-                       assert(m_ignorevariable->getVolume() != 0);
-                       *m_ignorevariable = VoxelArea();
-               }
-       }
-
-private:
-       VoxelArea *m_ignorevariable;
-};
-
 struct MediaInfo
 {
        std::string path;
 struct MediaInfo
 {
        std::string path;
@@ -132,27 +89,20 @@ struct MediaInfo
 
 struct ServerSoundParams
 {
 
 struct ServerSoundParams
 {
-       float gain;
-       std::string to_player;
-       enum Type{
-               SSP_LOCAL=0,
-               SSP_POSITIONAL=1,
-               SSP_OBJECT=2
-       } type;
+       enum Type {
+               SSP_LOCAL,
+               SSP_POSITIONAL,
+               SSP_OBJECT
+       } type = SSP_LOCAL;
+       float gain = 1.0f;
+       float fade = 0.0f;
+       float pitch = 1.0f;
+       bool loop = false;
+       float max_hear_distance = 32 * BS;
        v3f pos;
        v3f pos;
-       u16 object;
-       float max_hear_distance;
-       bool loop;
-
-       ServerSoundParams():
-               gain(1.0),
-               to_player(""),
-               type(SSP_LOCAL),
-               pos(0,0,0),
-               object(0),
-               max_hear_distance(32*BS),
-               loop(false)
-       {}
+       u16 object = 0;
+       std::string to_player = "";
+       std::string exclude_player = "";
 
        v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 };
 
        v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 };
@@ -160,7 +110,8 @@ struct ServerSoundParams
 struct ServerPlayingSound
 {
        ServerSoundParams params;
 struct ServerPlayingSound
 {
        ServerSoundParams params;
-       std::set<u16> clients; // peer ids
+       SimpleSoundSpec spec;
+       std::unordered_set<session_t> clients; // peer ids
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
@@ -175,10 +126,15 @@ public:
                const std::string &path_world,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode,
                const std::string &path_world,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode,
-               bool ipv6
+               Address bind_addr,
+               bool dedicated,
+               ChatInterface *iface = nullptr
        );
        ~Server();
        );
        ~Server();
-       void start(Address bind_addr);
+       DISABLE_CLASS_COPY(Server);
+
+       void init();
+       void start();
        void stop();
        // This is mainly a way to pass the time to the server.
        // Actual processing is done in an another thread.
        void stop();
        // This is mainly a way to pass the time to the server.
        // Actual processing is done in an another thread.
@@ -186,10 +142,51 @@ public:
        // This is run by ServerThread and does the actual processing
        void AsyncRunStep(bool initial_step=false);
        void Receive();
        // This is run by ServerThread and does the actual processing
        void AsyncRunStep(bool initial_step=false);
        void Receive();
-       PlayerSAO* StageTwoClientInit(u16 peer_id);
-       void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+       PlayerSAO* StageTwoClientInit(session_t peer_id);
 
 
-       // Environment must be locked when called
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Init(NetworkPacket* pkt);
+       void handleCommand_Init2(NetworkPacket* pkt);
+       void handleCommand_ModChannelJoin(NetworkPacket *pkt);
+       void handleCommand_ModChannelLeave(NetworkPacket *pkt);
+       void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+       void handleCommand_RequestMedia(NetworkPacket* pkt);
+       void handleCommand_ClientReady(NetworkPacket* pkt);
+       void handleCommand_GotBlocks(NetworkPacket* pkt);
+       void handleCommand_PlayerPos(NetworkPacket* pkt);
+       void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+       void handleCommand_InventoryAction(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_Damage(NetworkPacket* pkt);
+       void handleCommand_Password(NetworkPacket* pkt);
+       void handleCommand_PlayerItem(NetworkPacket* pkt);
+       void handleCommand_Respawn(NetworkPacket* pkt);
+       void handleCommand_Interact(NetworkPacket* pkt);
+       void handleCommand_RemovedSounds(NetworkPacket* pkt);
+       void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+       void handleCommand_InventoryFields(NetworkPacket* pkt);
+       void handleCommand_FirstSrp(NetworkPacket* pkt);
+       void handleCommand_SrpBytesA(NetworkPacket* pkt);
+       void handleCommand_SrpBytesM(NetworkPacket* pkt);
+
+       void ProcessData(NetworkPacket *pkt);
+
+       void Send(NetworkPacket *pkt);
+       void Send(session_t peer_id, NetworkPacket *pkt);
+
+       // Helper for handleCommand_PlayerPos and handleCommand_Interact
+       void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
+               NetworkPacket *pkt);
+
+       // Both setter and getter need no envlock,
+       // can be called freely from threads
        void setTimeOfDay(u32 time);
 
        /*
        void setTimeOfDay(u32 time);
 
        /*
@@ -197,7 +194,7 @@ public:
                This is accessed by the map, which is inside the environment,
                so it shouldn't be a problem.
        */
                This is accessed by the map, which is inside the environment,
                so it shouldn't be a problem.
        */
-       void onMapEditEvent(MapEditEvent *event);
+       void onMapEditEvent(const MapEditEvent &event);
 
        /*
                Shall be called with the environment and the connection locked.
 
        /*
                Shall be called with the environment and the connection locked.
@@ -207,25 +204,27 @@ public:
 
        // Connection must be locked when called
        std::wstring getStatusString();
 
        // Connection must be locked when called
        std::wstring getStatusString();
+       inline double getUptime() const { return m_uptime.m_value; }
 
        // read shutdown state
 
        // read shutdown state
-       inline bool getShutdownRequested()
-                       { return m_shutdown_requested; }
+       inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
 
        // request server to shutdown
 
        // request server to shutdown
-       inline void requestShutdown(void)
-                       { m_shutdown_requested = true; }
+       void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
 
        // Returns -1 if failed, sound handle on success
        // Envlock
 
        // Returns -1 if failed, sound handle on success
        // Envlock
-       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
+       s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params,
+                       bool ephemeral=false);
        void stopSound(s32 handle);
        void stopSound(s32 handle);
+       void fadeSound(s32 handle, float step, float gain);
 
        // Envlock
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
        void reportInventoryFormspecModified(const std::string &name);
 
        // Envlock
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
        void reportInventoryFormspecModified(const std::string &name);
+       void reportFormspecPrependModified(const std::string &name);
 
        void setIpBanned(const std::string &ip, const std::string &name);
        void unsetIpBanned(const std::string &ip_or_name);
 
        void setIpBanned(const std::string &ip, const std::string &name);
        void unsetIpBanned(const std::string &ip_or_name);
@@ -233,46 +232,34 @@ public:
 
        void notifyPlayer(const char *name, const std::wstring &msg);
        void notifyPlayers(const std::wstring &msg);
 
        void notifyPlayer(const char *name, const std::wstring &msg);
        void notifyPlayers(const std::wstring &msg);
-       void spawnParticle(const char *playername,
+       void spawnParticle(const std::string &playername,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
-
-       void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
+               bool collisiondetection, bool collision_removal, bool object_collision,
+               bool vertical, const std::string &texture,
+               const struct TileAnimationParams &animation, u8 glow);
 
 
-       u32 addParticleSpawner(const char *playername,
-               u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture);
-
-       u32 addParticleSpawnerAll(u16 amount, float spawntime,
+       u32 addParticleSpawner(u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture);
+               bool collisiondetection, bool collision_removal, bool object_collision,
+               ServerActiveObject *attached,
+               bool vertical, const std::string &texture,
+               const std::string &playername, const struct TileAnimationParams &animation,
+               u8 glow);
 
 
-       void deleteParticleSpawner(const char *playername, u32 id);
-       void deleteParticleSpawnerAll(u32 id);
+       void deleteParticleSpawner(const std::string &playername, u32 id);
 
        // Creates or resets inventory
 
        // Creates or resets inventory
-       Inventory* createDetachedInventory(const std::string &name);
+       Inventory *createDetachedInventory(const std::string &name,
+                       const std::string &player = "");
+       bool removeDetachedInventory(const std::string &name);
 
        // Envlock and conlock should be locked when using scriptapi
 
        // Envlock and conlock should be locked when using scriptapi
-       GameScripting *getScriptIface(){ return m_script; }
-
-       // Envlock should be locked when using the rollback manager
-       IRollbackManager *getRollbackManager(){ return m_rollback; }
-
-       //TODO: determine what (if anything) should be locked to access EmergeManager
-       EmergeManager *getEmergeManager(){ return m_emerge; }
+       ServerScripting *getScriptIface(){ return m_script; }
 
        // actions: time-reversed list
        // Return value: success/failure
 
        // actions: time-reversed list
        // Return value: success/failure
@@ -282,24 +269,22 @@ public:
        // IGameDef interface
        // Under envlock
        virtual IItemDefManager* getItemDefManager();
        // IGameDef interface
        // Under envlock
        virtual IItemDefManager* getItemDefManager();
-       virtual INodeDefManager* getNodeDefManager();
+       virtual const NodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ITextureSource* getTextureSource();
-       virtual IShaderSource* getShaderSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual u16 allocateUnknownNodeId(const std::string &name);
-       virtual ISoundManager* getSoundManager();
-       virtual MtEventManager* getEventManager();
-       virtual IRollbackReportSink* getRollbackReportSink();
+       IRollbackManager *getRollbackManager() { return m_rollback; }
+       virtual EmergeManager *getEmergeManager() { return m_emerge; }
 
        IWritableItemDefManager* getWritableItemDefManager();
 
        IWritableItemDefManager* getWritableItemDefManager();
-       IWritableNodeDefManager* getWritableNodeDefManager();
+       NodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
        IWritableCraftDefManager* getWritableCraftDefManager();
 
-       const ModSpec* getModSpec(const std::string &modname);
-       void getModNames(std::list<std::string> &modlist);
+       virtual const std::vector<ModSpec> &getMods() const;
+       virtual const ModSpec* getModSpec(const std::string &modname) const;
+       void getModNames(std::vector<std::string> &modlist);
        std::string getBuiltinLuaPath();
        std::string getBuiltinLuaPath();
-       inline std::string getWorldPath()
-                       { return m_path_world; }
+       virtual std::string getWorldPath() const { return m_path_world; }
+       virtual std::string getModStoragePath() const;
 
        inline bool isSingleplayer()
                        { return m_simple_singleplayer_mode; }
 
        inline bool isSingleplayer()
                        { return m_simple_singleplayer_mode; }
@@ -310,134 +295,221 @@ public:
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
-       
-       u32 hudAdd(Player *player, HudElement *element);
-       bool hudRemove(Player *player, u32 id);
-       bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
-       bool hudSetFlags(Player *player, u32 flags, u32 mask);
-       bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
-       void hudSetHotbarImage(Player *player, std::string name);
-       void hudSetHotbarSelectedImage(Player *player, std::string name);
-
-       inline Address getPeerAddress(u16 peer_id)
-                       { return m_con.GetPeerAddress(peer_id); }
-                       
-       bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
-       bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
-
-       bool setSky(Player *player, const video::SColor &bgcolor,
-                       const std::string &type, const std::vector<std::string> &params);
-       
-       bool overrideDayNightRatio(Player *player, bool do_override,
-                       float brightness);
+       v3f findSpawnPos();
+
+       u32 hudAdd(RemotePlayer *player, HudElement *element);
+       bool hudRemove(RemotePlayer *player, u32 id);
+       bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
+       bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
+       bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
+       void hudSetHotbarImage(RemotePlayer *player, const std::string &name);
+       void hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name);
+
+       Address getPeerAddress(session_t peer_id);
+
+       void setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
+                       f32 frame_speed);
+       void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
+
+       void setSky(RemotePlayer *player, const SkyboxParams &params);
+       void setSun(RemotePlayer *player, const SunParams &params);
+       void setMoon(RemotePlayer *player, const MoonParams &params);
+       void setStars(RemotePlayer *player, const StarParams &params);
+
+       void setClouds(RemotePlayer *player, const CloudParams &params);
+
+       bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
 
        /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
 
        /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       void DenyAccess(u16 peer_id, const std::wstring &reason);
-       bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
-       bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
+       void DenySudoAccess(session_t peer_id);
+       void DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
+               const std::string &str_reason = "", bool reconnect = false);
+       void DenyAccess(session_t peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason = "");
+       void acceptAuth(session_t peer_id, bool forSudoMode);
+       void DenyAccess_Legacy(session_t peer_id, const std::wstring &reason);
+       void DisconnectPeer(session_t peer_id);
+       bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
+       bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime,
                        u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
                        std::string* vers_string);
 
                        u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
                        std::string* vers_string);
 
-private:
+       void printToConsoleOnly(const std::string &text);
+
+       void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
+       void SendPlayerBreath(PlayerSAO *sao);
+       void SendInventory(PlayerSAO *playerSAO, bool incremental);
+       void SendMovePlayer(session_t peer_id);
+       void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
+       void SendPlayerFov(session_t peer_id);
+
+       void sendDetachedInventories(session_t peer_id, bool incremental);
+
+       virtual bool registerModStorage(ModMetadata *storage);
+       virtual void unregisterModStorage(const std::string &name);
+
+       bool joinModChannel(const std::string &channel);
+       bool leaveModChannel(const std::string &channel);
+       bool sendModChannelMessage(const std::string &channel, const std::string &message);
+       ModChannel *getModChannel(const std::string &channel);
+
+       // Send block to specific player only
+       bool SendBlock(session_t peer_id, const v3s16 &blockpos);
 
 
+       // Bind address
+       Address m_bind_addr;
+
+       // Environment mutex (envlock)
+       std::mutex m_env_mutex;
+
+private:
        friend class EmergeThread;
        friend class RemoteClient;
        friend class EmergeThread;
        friend class RemoteClient;
-
-       void SendMovement(u16 peer_id);
-       void SendHP(u16 peer_id, u8 hp);
-       void SendBreath(u16 peer_id, u16 breath);
-       void SendAccessDenied(u16 peer_id,const std::wstring &reason);
-       void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
-       void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
-       void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+       friend class TestServerShutdownState;
+
+       struct ShutdownState {
+               friend class TestServerShutdownState;
+               public:
+                       bool is_requested = false;
+                       bool should_reconnect = false;
+                       std::string message;
+
+                       void reset();
+                       void trigger(float delay, const std::string &msg, bool reconnect);
+                       void tick(float dtime, Server *server);
+                       std::wstring getShutdownTimerMessage() const;
+                       bool isTimerRunning() const { return m_timer > 0.0f; }
+               private:
+                       float m_timer = 0.0f;
+       };
+
+       void SendMovement(session_t peer_id);
+       void SendHP(session_t peer_id, u16 hp);
+       void SendBreath(session_t peer_id, u16 breath);
+       void SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason, bool reconnect = false);
+       void SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason);
+       void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
+               v3f camera_point_target);
+       void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
+       void SendNodeDef(session_t peer_id, const NodeDefManager *nodedef,
+               u16 protocol_version);
 
        /* mark blocks not sent for all clients */
        void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
 
        /* mark blocks not sent for all clients */
        void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
-       // Envlock and conlock should be locked when calling these
-       void SendInventory(u16 peer_id);
-       void SendChatMessage(u16 peer_id, const std::wstring &message);
-       void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
-       void SendPlayerHP(u16 peer_id);
-       void SendPlayerBreath(u16 peer_id);
-       void SendMovePlayer(u16 peer_id);
-       void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
-       void SendEyeOffset(u16 peer_id, v3f first, v3f third);
-       void SendPlayerPrivileges(u16 peer_id);
-       void SendPlayerInventoryFormspec(u16 peer_id);
-       void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
-       void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
-       void SendHUDRemove(u16 peer_id, u32 id);
-       void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
-       void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
-       void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
-       void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
-                       const std::string &type, const std::vector<std::string> &params);
-       void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
-       
+
+       virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
+       void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
+       void SendPlayerHP(session_t peer_id);
+
+       void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
+               f32 animation_speed);
+       void SendEyeOffset(session_t peer_id, v3f first, v3f third);
+       void SendPlayerPrivileges(session_t peer_id);
+       void SendPlayerInventoryFormspec(session_t peer_id);
+       void SendPlayerFormspecPrepend(session_t peer_id);
+       void SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
+               const std::string &formname);
+       void SendHUDAdd(session_t peer_id, u32 id, HudElement *form);
+       void SendHUDRemove(session_t peer_id, u32 id);
+       void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
+       void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
+       void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
+       void SendSetSky(session_t peer_id, const SkyboxParams &params);
+       void SendSetSun(session_t peer_id, const SunParams &params);
+       void SendSetMoon(session_t peer_id, const MoonParams &params);
+       void SendSetStars(session_t peer_id, const StarParams &params);
+       void SendCloudParams(session_t peer_id, const CloudParams &params);
+       void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
+       void broadcastModChannelMessage(const std::string &channel,
+                       const std::string &message, session_t from_peer);
+
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
                far_d_nodes are ignored and their peer_ids are added to far_players
        */
        // Envlock and conlock should be locked when calling these
        /*
                Send a node removal/addition event to all clients except ignore_id.
                Additionally, if far_players!=NULL, players further away than
                far_d_nodes are ignored and their peer_ids are added to far_players
        */
        // Envlock and conlock should be locked when calling these
-       void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
-       void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100,
-                       bool remove_metadata=true);
-       void setBlockNotSent(v3s16 p);
+       void sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players = nullptr,
+                       float far_d_nodes = 100);
+       void sendAddNode(v3s16 p, MapNode n,
+                       std::unordered_set<u16> *far_players = nullptr,
+                       float far_d_nodes = 100, bool remove_metadata = true);
+
+       void sendMetadataChanged(const std::list<v3s16> &meta_updates,
+                       float far_d_nodes = 100);
 
        // Environment and Connection must be locked when called
 
        // Environment and Connection must be locked when called
-       void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
+       void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
 
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
 
        void fillMediaCache();
 
        // Sends blocks to clients (locks env and con on its own)
        void SendBlocks(float dtime);
 
        void fillMediaCache();
-       void sendMediaAnnouncement(u16 peer_id);
-       void sendRequestedMedia(u16 peer_id,
-                       const std::list<std::string> &tosend);
+       void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
+       void sendRequestedMedia(session_t peer_id,
+                       const std::vector<std::string> &tosend);
 
 
-       void sendDetachedInventory(const std::string &name, u16 peer_id);
-       void sendDetachedInventories(u16 peer_id);
+       void sendDetachedInventory(const std::string &name, session_t peer_id);
 
        // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
 
        // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
-       void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
+       void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
+               u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
-               bool collisiondetection, bool vertical, std::string texture, u32 id);
+               bool collisiondetection, bool collision_removal, bool object_collision,
+               u16 attached_id,
+               bool vertical, const std::string &texture, u32 id,
+               const struct TileAnimationParams &animation, u8 glow);
 
 
-       void SendDeleteParticleSpawner(u16 peer_id, u32 id);
+       void SendDeleteParticleSpawner(session_t peer_id, u32 id);
 
        // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
 
        // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
-       void SendSpawnParticle(u16 peer_id,
+       void SendSpawnParticle(session_t peer_id, u16 protocol_version,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
-               bool collisiondetection, bool vertical, std::string texture);
+               bool collisiondetection, bool collision_removal, bool object_collision,
+               bool vertical, const std::string &texture,
+               const struct TileAnimationParams &animation, u8 glow);
+
+       void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
+       void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
+               bool reliable = true);
+       void SendCSMRestrictionFlags(session_t peer_id);
 
        /*
                Something random
        */
 
 
        /*
                Something random
        */
 
-       void DiePlayer(u16 peer_id);
-       void RespawnPlayer(u16 peer_id);
-       void DeleteClient(u16 peer_id, ClientDeletionReason reason);
-       void UpdateCrafting(u16 peer_id);
+       void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
+       void RespawnPlayer(session_t peer_id);
+       void DeleteClient(session_t peer_id, ClientDeletionReason reason);
+       void UpdateCrafting(RemotePlayer *player);
+       bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
+
+       void handleChatInterfaceEvent(ChatEvent *evt);
+
+       // This returns the answer to the sender of wmessage, or "" if there is none
+       std::wstring handleChat(const std::string &name, const std::wstring &wname,
+               std::wstring wmessage_input,
+               bool check_shout_priv = false,
+               RemotePlayer *player = NULL);
+       void handleAdminChat(const ChatEventChat *evt);
 
        // When called, connection mutex should be locked
 
        // When called, connection mutex should be locked
-       RemoteClient* getClient(u16 peer_id,ClientState state_min=Active);
-       RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=Active);
+       RemoteClient* getClient(session_t peer_id, ClientState state_min = CS_Active);
+       RemoteClient* getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
 
        // When called, environment mutex should be locked
 
        // When called, environment mutex should be locked
-       std::string getPlayerName(u16 peer_id);
-       PlayerSAO* getPlayerSAO(u16 peer_id);
+       std::string getPlayerName(session_t peer_id);
+       PlayerSAO *getPlayerSAO(session_t peer_id);
 
        /*
                Get a player from memory or creates one.
 
        /*
                Get a player from memory or creates one.
@@ -446,14 +518,13 @@ private:
 
                Call with env and con locked.
        */
 
                Call with env and con locked.
        */
-       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+       PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
 
        void handlePeerChanges();
 
        /*
                Variables
        */
 
        void handlePeerChanges();
 
        /*
                Variables
        */
-
        // World directory
        std::string m_path_world;
        // Subgame specification
        // World directory
        std::string m_path_world;
        // Subgame specification
@@ -461,47 +532,45 @@ private:
        // If true, do not allow multiple players and hide some multiplayer
        // functionality
        bool m_simple_singleplayer_mode;
        // If true, do not allow multiple players and hide some multiplayer
        // functionality
        bool m_simple_singleplayer_mode;
+       u16 m_max_chatmessage_length;
+       // For "dedicated" server list flag
+       bool m_dedicated;
 
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
 
        // Some timers
 
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
 
        // Some timers
-       float m_liquid_transform_timer;
-       float m_liquid_transform_every;
-       float m_print_info_timer;
-       float m_masterserver_timer;
-       float m_objectdata_timer;
-       float m_emergethread_trigger_timer;
-       float m_savemap_timer;
+       float m_liquid_transform_timer = 0.0f;
+       float m_liquid_transform_every = 1.0f;
+       float m_masterserver_timer = 0.0f;
+       float m_emergethread_trigger_timer = 0.0f;
+       float m_savemap_timer = 0.0f;
        IntervalLimiter m_map_timer_and_unload_interval;
 
        // Environment
        IntervalLimiter m_map_timer_and_unload_interval;
 
        // Environment
-       ServerEnvironment *m_env;
-       JMutex m_env_mutex;
+       ServerEnvironment *m_env = nullptr;
 
        // server connection
 
        // server connection
-       con::Connection m_con;
+       std::shared_ptr<con::Connection> m_con;
 
        // Ban checking
 
        // Ban checking
-       BanManager *m_banmanager;
+       BanManager *m_banmanager = nullptr;
 
        // Rollback manager (behind m_env_mutex)
 
        // Rollback manager (behind m_env_mutex)
-       IRollbackManager *m_rollback;
-       bool m_rollback_sink_enabled;
-       bool m_enable_rollback_recording; // Updated once in a while
+       IRollbackManager *m_rollback = nullptr;
 
        // Emerge manager
 
        // Emerge manager
-       EmergeManager *m_emerge;
+       EmergeManager *m_emerge = nullptr;
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
-       GameScripting *m_script;
+       ServerScripting *m_script = nullptr;
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
 
        // Node definition manager
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
 
        // Node definition manager
-       IWritableNodeDefManager *m_nodedef;
+       NodeDefManager *m_nodedef;
 
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
 
        // Craft definition manager
        IWritableCraftDefManager *m_craftdef;
@@ -510,35 +579,33 @@ private:
        EventManager *m_event;
 
        // Mods
        EventManager *m_event;
 
        // Mods
-       std::vector<ModSpec> m_mods;
+       std::unique_ptr<ServerModManager> m_modmgr;
 
        /*
                Threads
        */
 
        /*
                Threads
        */
-
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
-       float m_step_dtime;
-       JMutex m_step_dtime_mutex;
+       float m_step_dtime = 0.0f;
+       std::mutex m_step_dtime_mutex;
 
        // current server step lag counter
        float m_lag;
 
        // The server mainly operates in this thread
 
        // current server step lag counter
        float m_lag;
 
        // The server mainly operates in this thread
-       ServerThread *m_thread;
+       ServerThread *m_thread = nullptr;
 
        /*
                Time related stuff
        */
 
        /*
                Time related stuff
        */
-
        // Timer for sending time of day over network
        // Timer for sending time of day over network
-       float m_time_of_day_send_timer;
+       float m_time_of_day_send_timer = 0.0f;
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
 
        /*
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
 
        /*
-        Client interface
-        */
+               Client interface
+       */
        ClientInterface m_clients;
 
        /*
        ClientInterface m_clients;
 
        /*
@@ -546,16 +613,18 @@ private:
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
-       Queue<con::PeerChange> m_peer_change_queue;
+       std::queue<con::PeerChange> m_peer_change_queue;
+
+       std::unordered_map<session_t, std::string> m_formspec_state_data;
 
        /*
                Random stuff
        */
 
 
        /*
                Random stuff
        */
 
-       // Mod parent directory paths
-       std::list<std::string> m_modspaths;
+       ShutdownState m_shutdown_state;
 
 
-       bool m_shutdown_requested;
+       ChatInterface *m_admin_chat;
+       std::string m_admin_nick;
 
        /*
                Map edit event queue. Automatically receives all map edits.
 
        /*
                Map edit event queue. Automatically receives all map edits.
@@ -570,13 +639,7 @@ private:
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
        */
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
        */
-       Queue<MapEditEvent*> m_unsent_map_edit_queue;
-       /*
-               Set to true when the server itself is modifying the map and does
-               all sending of information by itself.
-               This is behind m_env_mutex
-       */
-       bool m_ignore_map_edit_events;
+       std::queue<MapEditEvent*> m_unsent_map_edit_queue;
        /*
                If a non-empty area, map edit events contained within are left
                unsent. Done at map generation time to speed up editing of the
        /*
                If a non-empty area, map edit events contained within are left
                unsent. Done at map generation time to speed up editing of the
@@ -584,40 +647,39 @@ private:
                This is behind m_env_mutex
        */
        VoxelArea m_ignore_map_edit_events_area;
                This is behind m_env_mutex
        */
        VoxelArea m_ignore_map_edit_events_area;
-       /*
-               If set to !=0, the incoming MapEditEvents are modified to have
-               this peed id as the disabled recipient
-               This is behind m_env_mutex
-       */
-       u16 m_ignore_map_edit_events_peer_id;
 
        // media files known to server
 
        // media files known to server
-       std::map<std::string,MediaInfo> m_media;
+       std::unordered_map<std::string, MediaInfo> m_media;
 
        /*
                Sounds
        */
 
        /*
                Sounds
        */
-       std::map<s32, ServerPlayingSound> m_playing_sounds;
-       s32 m_next_sound_id;
+       std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
+       s32 m_next_sound_id = 0; // positive values only
+       s32 nextSoundId();
 
        /*
                Detached inventories (behind m_env_mutex)
        */
        // key = name
        std::map<std::string, Inventory*> m_detached_inventories;
 
        /*
                Detached inventories (behind m_env_mutex)
        */
        // key = name
        std::map<std::string, Inventory*> m_detached_inventories;
+       // value = "" (visible to all players) or player name
+       std::map<std::string, std::string> m_detached_inventories_player;
 
 
-       /*
-               Particles
-       */
-       std::vector<u32> m_particlespawner_ids;
+       std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+       float m_mod_storage_save_timer = 10.0f;
+
+       // CSM restrictions byteflag
+       u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+       u32 m_csm_restriction_noderange = 8;
+
+       // ModChannel manager
+       std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
 };
 
 /*
        Runs a simple dedicated server loop.
 
 };
 
 /*
        Runs a simple dedicated server loop.
 
-       Shuts down when run is set to false.
+       Shuts down when kill is set to true.
 */
 */
-void dedicated_server_loop(Server &server, bool &run);
-
-#endif
-
+void dedicated_server_loop(Server &server, bool &kill);