- u32 hudAdd(Player *player, HudElement *element);
- bool hudRemove(Player *player, u32 id);
- bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
- bool hudSetFlags(Player *player, u32 flags, u32 mask);
- bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
- s32 hudGetHotbarItemcount(Player *player);
- void hudSetHotbarImage(Player *player, std::string name);
- std::string hudGetHotbarImage(Player *player);
- void hudSetHotbarSelectedImage(Player *player, std::string name);
- std::string hudGetHotbarSelectedImage(Player *player);
+ u32 hudAdd(RemotePlayer *player, HudElement *element);
+ bool hudRemove(RemotePlayer *player, u32 id);
+ bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
+ bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
+ bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(RemotePlayer *player) const
+ { return player->getHotbarItemcount(); }
+ void hudSetHotbarImage(RemotePlayer *player, std::string name);
+ std::string hudGetHotbarImage(RemotePlayer *player);
+ void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
+ const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
+ {
+ return player->getHotbarSelectedImage();
+ }