+// After generating a piece of map
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+ u32 blockseed);
+
+/* server */
+void scriptapi_on_shutdown(lua_State *L);
+
+/* misc */
+void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
+bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
+bool scriptapi_get_auth(lua_State *L, const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs);
+void scriptapi_create_auth(lua_State *L, const std::string &playername,
+ const std::string &password);
+bool scriptapi_set_password(lua_State *L, const std::string &playername,
+ const std::string &password);
+
+/* player */
+void scriptapi_on_player_receive_fields(lua_State *L,
+ ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+
+/* item callbacks */
+bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
+ ServerActiveObject *dropper, v3f pos);
+bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed);
+bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
+
+/* node callbacks */
+bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *puncher);
+bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
+ ServerActiveObject *digger);
+// Node constructor
+void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
+// Node destructor
+void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
+// Node post-destructor
+void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
+// Node Timer event
+bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
+// Called when a metadata form returns values
+void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields,
+ ServerActiveObject *sender);
+
+/* Node metadata inventory callbacks */
+// Return number of accepted items to be moved
+int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Return number of accepted items to be put
+int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Return number of accepted items to be taken
+int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Report moved items
+void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Report put items
+void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Report taken items
+void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+
+/* Detached inventory callbacks */
+// Return number of accepted items to be moved
+int scriptapi_detached_inventory_allow_move(lua_State *L,
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Return number of accepted items to be put
+int scriptapi_detached_inventory_allow_put(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Return number of accepted items to be taken
+int scriptapi_detached_inventory_allow_take(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Report moved items
+void scriptapi_detached_inventory_on_move(lua_State *L,
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Report put items
+void scriptapi_detached_inventory_on_put(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Report taken items
+void scriptapi_detached_inventory_on_take(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);