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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
[oweals/minetest.git]
/
src
/
scriptapi.h
diff --git
a/src/scriptapi.h
b/src/scriptapi.h
index 373262888cf2a1ee8a8f8156a58e826d2f00b245..84d3756ce6fec699c1ed55a1372b68feb56454a0 100644
(file)
--- a/
src/scriptapi.h
+++ b/
src/scriptapi.h
@@
-27,7
+27,6
@@
with this program; if not, write to the Free Software Foundation, Inc.,
class Server;
class ServerEnvironment;
class ServerActiveObject;
class Server;
class ServerEnvironment;
class ServerActiveObject;
-class ServerRemotePlayer;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
struct ItemStack;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
struct ItemStack;
@@
-58,7
+57,9
@@
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
/* item callbacks */
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
/* item callbacks */
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,