- // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
- virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0;
+ virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
+ float min_nearness) = 0;
+
+ virtual ~IRollbackManager() {};
+ virtual void flush() = 0;
+ // Get all actors that did something to position p, but not further than
+ // <seconds> in history
+ virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
+ time_t seconds, int limit) = 0;
+ // Get actions to revert <seconds> of history made by <actor>
+ virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
+ time_t seconds) = 0;